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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?

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bullet Lowengrin on Friday 03 February 2012 - 09:09:10
In the Tulagi campaign, all level bombers are off-map. The only on map Japanese squadrons are floatplanes. And most American squadrons are on the Yorktown.
bullet p.jakub88 on Friday 03 February 2012 - 02:04:29
I' m using IL-1946 4.10.1 version with mods like:
B5N2_KATE flayable mod,

00_HG&P_Ricochet_GunSmoke_Bullets_3D_Smoketrail,

0_0_Plutonium_Universal_Max_Effects_V1

CY6_Napalm.



You are probably right because i' m flying carrier borne plane F4F3.
bullet Lowengrin on Thursday 02 February 2012 - 18:30:36
Are you using IL-2 1946 patched up to version 4.9 or higher? And are you using any mods?

Oh, and have you made sure that the planes don't have off-map bases? These won't have tak off or landing points.
bullet p.jakub88 on Thursday 02 February 2012 - 10:47:43
It appears that this error happens only on Tulagi map.
bullet p.jakub88 on Thursday 02 February 2012 - 10:21:13
I used this generator in Pacific Fighters 4.04 standalone version and i didn't encounter this error. Seems to me that some waypoints were created off map, but still there are not visible using Full Mission builder.
bullet p.jakub88 on Thursday 02 February 2012 - 10:19:02
Hello everyone. I have a strange problem. I' m using DCG on my Ił 1946 game. But after the generate mission button hit it appears that some waypoints are missing on the map, like take off and other. I' m using 3.46 generator version in Full Career Replace Mode. How can i fix this?
bullet Lowengrin on Wednesday 01 February 2012 - 22:40:22
You don't need to put any in, but there are some to do with radar and despawning planes. If you just save a mission, and look in the mission file with a text editor, you'll see them all. I can't explain the freeze, sorry.
bullet EvilJoven on Saturday 28 January 2012 - 13:42:16
I'm a bit confused as to how that works. What sort of parameters do I have to put in to the MDS.dcg?

Also, when I try to edit missions generated by the DCG sometimes it seems to freeze with the little 'Stand By Loading Mission' window.

bullet Lowengrin on Thursday 26 January 2012 - 19:30:19
MDS Dogfight campaigns are possible. To activate, set the MDS dropdown box to "Yes" on the "Dogfight Server Settings" panel. After you create the campaign, there will be an MDS.dcg file in the DCG campaign folder. You'll need to drop whatever parameters you want into it (you cut and paste them from a mission you design in the FBM).
bullet EvilJoven on Thursday 26 January 2012 - 18:25:25
Is it possible to generate a hybrid co-op MDS Dogfight campaign? I fly with a lot of newbies and impatient people who like the campaigns but would rather have respawning.

It'd be awesome if I could host MDS dogfights and then after a set amount of time bring down the server and generate the next mission with an advancing front line.
bullet D-XXI on Wednesday 25 January 2012 - 09:37:28
That is good news! Thank you. Paul
bullet Lowengrin on Tuesday 24 January 2012 - 18:44:22
Well, since you asked. Yes, I've been working slowly to add the new planes and ground units. I also want to make a few tweaks to the code itself.
bullet D-XXI on Tuesday 24 January 2012 - 09:16:10
Helo Paul,

I was wondering if you are planning to release a new version with the new planes of 4.11 in it? I'd love to be able to use the TBD-1 in the Pacific campaigns and fly teh new Mosquito in an anti-shipping role.
bullet Lowengrin on Friday 20 January 2012 - 15:51:30
Yes, AI stats are reset along with their name and rank.
bullet windweapon on Friday 20 January 2012 - 15:04:29
Quick question, do AI kill stats (air and ground) reset when killed/captured, along with their skill level?
bullet Lowengrin on Wednesday 18 January 2012 - 21:42:48
Hi Ducon,

Unfortunately changing the way nationalities work in DCG would be a huge code re-write. Not something I'm really prepared to do at this point.
bullet idefix44 on Tuesday 17 January 2012 - 16:08:58
Our server, Ciel-De-Guerre, use IL2 DCG 3.46 with the IL2 1946 DS 4.11m. All works fine.
bullet Treetop64 on Tuesday 17 January 2012 - 10:06:43
Sorry Paul,

I thought about it and decided it was probably more approriate to ask this question in the forums instead. It's just too easy to pop in here and drop a question in the chatbox, though!
bullet Treetop64 on Tuesday 17 January 2012 - 09:10:02
Hello Paul,

I want to add offmap airfields to the Riga41 campaign for both sides, so that long range aircraft (He-111, DB-3, etc.) aren't restricted to just airfields located on the map itself. I've been reading Tailspin's DCG document, but I'm still a bit confused. The way I understand it, all I have to do is edit and enter "Off-Map_Airfield" into the "DeBase= " and RuBase= " lines under [Riga41] in the allcampaigns.dcg file? Or is it more to it than that?

Thanks again!
bullet Ducon321 on Sunday 15 January 2012 - 15:21:42
Thanks for the quick answer Lowengrin.
Is it possible to have the squadids.dcg acting more like allpayloads or class.dcg in a future update?
By this I mean that something like an id column for the country or side.
Thanks
bullet Lowengrin on Sunday 15 January 2012 - 10:08:33
Sorry, they're hard-coded. So if you're using mods, you're stuck with the vanilla countries.
bullet Ducon321 on Saturday 14 January 2012 - 00:46:41
Hello
I am building a 1940 West Campaign but I can choose any belgium squadrons or new french one. They spawn as red one but on blue airfields. How does DCG querry information about squadrons ? Is it hard coded? thanks
bullet Treetop64 on Tuesday 03 January 2012 - 07:12:26
For sure. The old TBD has been sorely missed.

That, and the AI overhaul.
bullet Lowengrin on Saturday 31 December 2011 - 16:26:44
Redwolf, thanks for posting the guide. Of everything, the TBD-1 is the most overdue (like since "Pacific Fighters" came out).

Happy New Year!
bullet idefix44 on Sunday 25 December 2011 - 06:29:09
I agree Redwolf.
Merry Christmas all.
bullet Redwolf on Saturday 24 December 2011 - 20:57:38
4.11 guide. My God, this sounds awesome! Have a look Paul:
http://forum.1cpublishing.eu/showthread.php?t=28663
bullet Lowengrin on Monday 19 December 2011 - 23:46:38
Hi Treetop,

I've got no definitive plans at this point. Depends what 4.11 and 4.12 add (and what they add is unknown to me at this point).
bullet Treetop64 on Monday 19 December 2011 - 20:53:53
Hello, Lo.

I'm certain you've been asked this many times already, but DCG has made you a celebrity among IL-2 users, So I hope you're used to it!

Anyways, what are your plans, if any, for IL-2 v4.11 (who's release is now imminent) and v4.12?

Thanks.
bullet Lowengrin on Monday 05 December 2011 - 20:44:22
To answer your question on shipping, I think there's some information that might explain things in the document section: http://www.lowengrin.com/download.php?view.139 and http://www.lowengrin.com/download.php?view.85. But email me and maybe we can discuss it in more detail.
bullet Lowengrin on Monday 05 December 2011 - 20:42:11
Hi, Chaney. There are two areas you can post DCG questions under at the forum. The link on this page takes you to them. (However, posts seem a bit wonky in Internet Explorer so I've been using FireFox over there).
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Lowengrin on 03 Feb : 09:09
In the Tulagi campaign, all level bombers are off-map. The only on map Japanese squadrons are floatplanes. And most American squadrons are on the Yorktown.

p.jakub88 on 03 Feb : 02:04
I' m using IL-1946 4.10.1 version with mods like:
B5N2_KATE flayable mod,

00_HG&P_Ricochet_GunSmoke_Bull
ets_3D_Smoketrail,

0_0_Plutonium_Universal_Max_Ef
fects_V1

CY6_Napalm.



You are probably right because i' m flying carrier borne plane F4F3.

Lowengrin on 02 Feb : 18:30
Are you using IL-2 1946 patched up to version 4.9 or higher? And are you using any mods?

Oh, and have you made sure that the planes don't have off-map bases? These won't have tak off or landing points.

p.jakub88 on 02 Feb : 10:47
It appears that this error happens only on Tulagi map.

p.jakub88 on 02 Feb : 10:21
I used this generator in Pacific Fighters 4.04 standalone version and i didn't encounter this error. Seems to me that some waypoints were created off map, but still there are not visible using Full Mission builder.

p.jakub88 on 02 Feb : 10:19
Hello everyone. I have a strange problem. I' m using DCG on my Ił 1946 game. But after the generate mission button hit it appears that some waypoints are missing on the map, like take off and other. I' m using 3.46 generator version in Full Career Replace Mode. How can i fix this?

Lowengrin on 01 Feb : 22:40
You don't need to put any in, but there are some to do with radar and despawning planes. If you just save a mission, and look in the mission file with a text editor, you'll see them all. I can't explain the freeze, sorry.

EvilJoven on 28 Jan : 13:42
I'm a bit confused as to how that works. What sort of parameters do I have to put in to the MDS.dcg?

Also, when I try to edit missions generated by the DCG sometimes it seems to freeze with the little 'Stand By Loading Mission' window.


Lowengrin on 26 Jan : 19:30
MDS Dogfight campaigns are possible. To activate, set the MDS dropdown box to "Yes" on the "Dogfight Server Settings" panel. After you create the campaign, there will be an MDS.dcg file in the DCG campaign folder. You'll need to drop whatever parameters you want into it (you cut and paste them from a mission you design in the FBM).

EvilJoven on 26 Jan : 18:25
Is it possible to generate a hybrid co-op MDS Dogfight campaign? I fly with a lot of newbies and impatient people who like the campaigns but would rather have respawning.

It'd be awesome if I could host MDS dogfights and then after a set amount of time bring down the server and generate the next mission with an advancing front line.