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Marianas 1944 Campaign Released email to someone | printer friendly


Marianas '44 version 3.02 is a free 3rd party add-on campaign by JastaV designed to work with Il2DCG3.32 or greater. Version 3.02 concentrates on the Landing Operations leading to the Marianas Isles liberation: the large carrier engagement known as First Battle of Philippine Sea has not been replicated although its influence over the campaign has been considered.

See the Readme for complete details and installation instructions.
Posted by: Lowengrin on Saturday 13 January 2007 - 09:54:54 | comments: 2

Comments ...
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Vonofterdingen on 18 Apr 2014: 13:56
That is a very kind offer and I thank you! I just removed my existing dcgerror.txt file and regenerated...and everything worked fine. I can only speculate that the mere threat of sending the files was enough to fix the problem. You, sir, are a powerful man.

Lowengrin on 17 Apr 2014: 17:57
Check the dcgerror.log file and see what the last entry is. It may give you a clue where the data error lies. If it doesn't, send me your data files and I'll take a look.

Vonofterdingen on 16 Apr 2014: 15:30
I am working on an Italian campaign with 3 sub-campaigns. My campaigns that begin in 1943 work fine; but my 3 campaign that begins in 1944 generates a "" is not an integer error. Where might I have a conflicting date that would cause this error?

Lowengrin on 03 Feb 2014: 20:49
There really should be no difference in the designation of the carriers between an offline and online game. Are you usign a campaign that came with DCG or another one (or your own)...? Or did you modify a stock one?

tomaz99 on 01 Feb 2014: 10:46
I'm trying to convert an offline campaign to online coop. My carriers are "off-map airfields" in offline. How do I get my carriers "on map" so I can takeoff instead of airstarts? Thanks.

idefix44 on 23 Dec 2013: 13:32
Merry XMas all.

Lowengrin on 10 Nov 2013: 16:38
There should be some consequences to squadrons based on losses, but unfortunately they only occur between missions. But you are right, it could be fleshed out a bit more.

EvilJoven on 08 Nov 2013: 22:09
Any chance for a more 'fleshed out' MDS mode?

I use this to essentially do campaigns with respawn as the players I host for prefer to be able to respawn and join missions in progress.

As it stands now, it's too easy on the players as there's no consequence to losing a plane. Is there some way to modify MDS mode so that the home bases have limits on how many aircraft are available or perhaps adding a feature where the mission will fail if certain key objectives aren't met in a given time frame?

Grakl on 10 Sep 2013: 12:15
I just wanted to give a huge thanks. After a 5! year hiatus the recent Kickstarter and IL2 Battle of Stalingrad news started a spark of nostalgia that quickly turned into an inferno with my old flight group. I'm glad to see IL2DCG is still going strong. We're planning on hitting the skies again. Thanks a bunch for being so dedicated.

Lowengrin on 29 Jun 2013: 15:45
Then taxiing would have to be optional.

I did look at the code for it. It fits within the airfields.dcg without a tweak...until you have more than two flights at the same base. Then you have a big catastrophe.