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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?

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IL-2 Dynamic Campaign Generator 3.33 Posted email to someone | printer friendly
Additions to Version 3.33

Added code to allow armor and trucks to cross rivers by ferry (Burma campaign). Added a message to the briefing screen for pilots joining the squadron. Separated the active pilot list on the briefing by flights. News Briefs must now be defined as "Allied", "Axis" or "Both". Added new "time table" commands for squadrons: "MaxPlanes", "MinPlanes", "ActivePlanes", "SetSkill", "FlightSize", and "AlwaysActive" to allow campaign designers the ability to set squadron data. Fixed "NewPlane" command. Fixed "Player Squadron" bug in on-line campaign generation. Enhanced "Paratroopers" option to include AI bomber crew chutes - if unchecked, neither paratroopers nor AI bomber crews will appear (saving frame rates in campaigns with mass bombers). Freed the "General Settings Panel" and "Aircraft Class Settings Panel" from having to have an active campaign to open. Added plane type to the career mode briefing. Added general victory conditions to the briefings. Made Ki-43s flyable and added bomb option. Prohibited transfers of less than 5 miles. Added settings for radio use in the "Default" section of the Waypoints Settings Panel and in the timetable.dcg file: Radio [On/Off] [Squadron]. Added setting of paints and markings to the timetable.dcg: SetPaint [Squadron] = [0/1][bitmap.bmp]. Added a troop level setting through the timetable.dcg file. Added ability to set "AIOnly" through campaign template. Added static supply trucks to list of objects that always spawn. Improved CAP over carriers and moving columns. Tweaked mission success parameters. Fixed alpha/numeric coordinate display for 3rd party campaigns. Added reader for PhotoShop produced bitmaps - these images will now correctly display for roster and paint schemes. Added host options for on-line campaign mode through the game's interface. Fixed troop build up bug (too many troops were being added to a location when a truck convoy/ship/train was located there). Added possible use of gliders as payloads for C-47 and HE-111 Z when a "dropzone" is specified in the campaign (not that they are very good at landing near the dropzones...).

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this new version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Saturday 03 March 2007 - 21:55:35 | comments: 0


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Lowengrin on 17 May 2014: 20:12
Good to hear it got sorted out.

flyby1 on 11 May 2014: 17:28
Hi Paul again ;
I found out why I am having this trouble , lonestar67 at sas1946.com told a guy that the new maps start the A/C at a different way point the the one you setup in DCG3.48beta9 . thanks for your reply and time flyby1

Lowengrin on 11 May 2014: 12:07
To be honest, it sounds more like an issue with the mod you are using than DCG. If you're using a DCG campaign on a modded map, it could be the coordinates are all off. I can't really say because I'm not up on the latest mods...or even the not so latest mods.

flyby1 on 11 May 2014: 04:58
Hi Paul !
I am using DCG3.38beta9 with 4.12,2m Mod 5.30 with TFM412 thru 25 Carrier Mod and have this problem the PAL Map shows I am at L7 all the time but it never changes and I see only water and no land (land should be there). I have flown north for a few hundred miles and still no land . Have gotten up to mission 3 and all have same problem . I am flying USN Aviation Pilot 1st class . Hope I have given you all you need . flyby1

Vonofterdingen on 18 Apr 2014: 13:56
That is a very kind offer and I thank you! I just removed my existing dcgerror.txt file and regenerated...and everything worked fine. I can only speculate that the mere threat of sending the files was enough to fix the problem. You, sir, are a powerful man.

Lowengrin on 17 Apr 2014: 17:57
Check the dcgerror.log file and see what the last entry is. It may give you a clue where the data error lies. If it doesn't, send me your data files and I'll take a look.

Vonofterdingen on 16 Apr 2014: 15:30
I am working on an Italian campaign with 3 sub-campaigns. My campaigns that begin in 1943 work fine; but my 3 campaign that begins in 1944 generates a "" is not an integer error. Where might I have a conflicting date that would cause this error?

Lowengrin on 03 Feb 2014: 20:49
There really should be no difference in the designation of the carriers between an offline and online game. Are you usign a campaign that came with DCG or another one (or your own)...? Or did you modify a stock one?

tomaz99 on 01 Feb 2014: 10:46
I'm trying to convert an offline campaign to online coop. My carriers are "off-map airfields" in offline. How do I get my carriers "on map" so I can takeoff instead of airstarts? Thanks.

idefix44 on 23 Dec 2013: 13:32
Merry XMas all.