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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?

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IL-2 Dynamic Campaign Generator 3.33 Posted email to someone | printer friendly
Additions to Version 3.33

Added code to allow armor and trucks to cross rivers by ferry (Burma campaign). Added a message to the briefing screen for pilots joining the squadron. Separated the active pilot list on the briefing by flights. News Briefs must now be defined as "Allied", "Axis" or "Both". Added new "time table" commands for squadrons: "MaxPlanes", "MinPlanes", "ActivePlanes", "SetSkill", "FlightSize", and "AlwaysActive" to allow campaign designers the ability to set squadron data. Fixed "NewPlane" command. Fixed "Player Squadron" bug in on-line campaign generation. Enhanced "Paratroopers" option to include AI bomber crew chutes - if unchecked, neither paratroopers nor AI bomber crews will appear (saving frame rates in campaigns with mass bombers). Freed the "General Settings Panel" and "Aircraft Class Settings Panel" from having to have an active campaign to open. Added plane type to the career mode briefing. Added general victory conditions to the briefings. Made Ki-43s flyable and added bomb option. Prohibited transfers of less than 5 miles. Added settings for radio use in the "Default" section of the Waypoints Settings Panel and in the timetable.dcg file: Radio [On/Off] [Squadron]. Added setting of paints and markings to the timetable.dcg: SetPaint [Squadron] = [0/1][bitmap.bmp]. Added a troop level setting through the timetable.dcg file. Added ability to set "AIOnly" through campaign template. Added static supply trucks to list of objects that always spawn. Improved CAP over carriers and moving columns. Tweaked mission success parameters. Fixed alpha/numeric coordinate display for 3rd party campaigns. Added reader for PhotoShop produced bitmaps - these images will now correctly display for roster and paint schemes. Added host options for on-line campaign mode through the game's interface. Fixed troop build up bug (too many troops were being added to a location when a truck convoy/ship/train was located there). Added possible use of gliders as payloads for C-47 and HE-111 Z when a "dropzone" is specified in the campaign (not that they are very good at landing near the dropzones...).

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this new version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Saturday 03 March 2007 - 21:55:35 | comments: 0


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Shakaali on 16 May 2013: 13:08
Or, before you start the campaign, edit the Allcampaigns.dcg file, change line Date=10/06/1940 to Date=01/01/1941

idefix44 on 01 May 2013: 14:42
Use the Ground War Editor Panel.

windweapon on 29 Apr 2013: 18:34
Question Update:
Is it possible to start a career midway into timeline?

not carrier

windweapon on 29 Apr 2013: 18:33
Question: Is it possible to start a carrier midway into timeline?

For example I have a Med campaign, but if player chooses to start a RAAF fighter campaign, I would like to start them midway into the timeline (19410101) rather than at the beginning of timeline (19400610).

Lowengrin on 23 Mar 2013: 18:46
A new beta is available. Visit the DCG 3.48 Open Beta thread on the forum.

Lowengrin on 27 Jan 2013: 13:05
Sorry, then I don't know where those ones came from.

idefix44 on 26 Jan 2013: 15:15
Really sorry Sir.
Not the good files.
Their destination is:
IL2DCG\Data\aces\
My request is for:
IL2 1946\PaintSchemes\Pilots\


idefix44 on 26 Jan 2013: 15:07
Thanks Sir.

Lowengrin on 26 Jan 2013: 14:14
Redwolf, the AI-only setting is in the class.dcg file. It can be set through the DCG interface on the "Aircraft Class Panel".

Lowengrin on 26 Jan 2013: 14:12
idefix44, they may be from JastaV's ace packs: -link-