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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?

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IL-2 Dynamic Campaign Generator 3.33 Posted email to someone | printer friendly
Additions to Version 3.33

Added code to allow armor and trucks to cross rivers by ferry (Burma campaign). Added a message to the briefing screen for pilots joining the squadron. Separated the active pilot list on the briefing by flights. News Briefs must now be defined as "Allied", "Axis" or "Both". Added new "time table" commands for squadrons: "MaxPlanes", "MinPlanes", "ActivePlanes", "SetSkill", "FlightSize", and "AlwaysActive" to allow campaign designers the ability to set squadron data. Fixed "NewPlane" command. Fixed "Player Squadron" bug in on-line campaign generation. Enhanced "Paratroopers" option to include AI bomber crew chutes - if unchecked, neither paratroopers nor AI bomber crews will appear (saving frame rates in campaigns with mass bombers). Freed the "General Settings Panel" and "Aircraft Class Settings Panel" from having to have an active campaign to open. Added plane type to the career mode briefing. Added general victory conditions to the briefings. Made Ki-43s flyable and added bomb option. Prohibited transfers of less than 5 miles. Added settings for radio use in the "Default" section of the Waypoints Settings Panel and in the timetable.dcg file: Radio [On/Off] [Squadron]. Added setting of paints and markings to the timetable.dcg: SetPaint [Squadron] = [0/1][bitmap.bmp]. Added a troop level setting through the timetable.dcg file. Added ability to set "AIOnly" through campaign template. Added static supply trucks to list of objects that always spawn. Improved CAP over carriers and moving columns. Tweaked mission success parameters. Fixed alpha/numeric coordinate display for 3rd party campaigns. Added reader for PhotoShop produced bitmaps - these images will now correctly display for roster and paint schemes. Added host options for on-line campaign mode through the game's interface. Fixed troop build up bug (too many troops were being added to a location when a truck convoy/ship/train was located there). Added possible use of gliders as payloads for C-47 and HE-111 Z when a "dropzone" is specified in the campaign (not that they are very good at landing near the dropzones...).

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this new version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Saturday 03 March 2007 - 21:55:35 | comments: 0


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Lowengrin on 09 Oct 2014: 20:01
At this point, there's no way to set the take off feature, sorry.

tomaz99 on 06 Oct 2014: 19:20
One last item (sorry). Is there a way to incorporate the line abreast/pairs takeoff feature into the master mission file? On the master map the selected aircraft are only two waypoints neither of which is "takeoff". Just curious.

tomaz99 on 06 Oct 2014: 18:21
Thanks. I'll put a line in the timetable file as you suggest. My campaign is working at the moment although I've had my butt shot off every mission so far, LOL. I've set the missions to "Intercept" but they have all been "Sweeps" so far (5 missions, 5 'sweeps' over to France). I want the majority to be intercept bombers. How do I 'force' that? Sorry for all the questions. Cheers, Tomaz.

Lowengrin on 05 Oct 2014: 20:50
If I remember correctly, you can add the entry below into the timetable.dcg file under the name of the campaign with the date of the start of the campaign:

19410809 TimeTable Off

tomaz99 on 05 Oct 2014: 07:22
Thanks again. The airfields are sorted out. Another question; how do I fix and maintain the frontlines i.e. I don't want the Battle of Britain Channel front to move. I have the endcampaign as the Axis destroying 80% of ground targets prior to 1Nov 40. I don't want the frontlines to move during the battle.

tomaz99 on 05 Oct 2014: 07:11
Thanks for the quick reply. So I only need to list the Attacker "locales" in allcamaigns?

Lowengrin on 04 Oct 2014: 17:02
To add airfields, you have to create a road path that ends and/or starts at one end of the runway - don't do both ends or you will have flights at both ends of the runway!

To set them to Allied allegiance, you'll also need to add them to the list of locations in the allcampaigns.dcg and grandcampaign.dcg files (assuming that the Allieds are the attackers on the map).

tomaz99 on 04 Oct 2014: 16:04
Aaaaargh! Why are friendly airfields showing Axis allegiance?
LOL. Driving me nuts.

tomaz99 on 04 Oct 2014: 11:32
To clarify my last question. I want to have more choices for airfields in my DCG campaign. I only have two at the moment and I have flights facing each other on the runway! D'oh!!

tomaz99 on 04 Oct 2014: 11:31
How do I add airfield locations in the .rds file? Do I have to place a vehicle track at each airfield I want to identify??