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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?

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IL-2 Dynamic Campaign Generator 3.33 Posted email to someone | printer friendly
Additions to Version 3.33

Added code to allow armor and trucks to cross rivers by ferry (Burma campaign). Added a message to the briefing screen for pilots joining the squadron. Separated the active pilot list on the briefing by flights. News Briefs must now be defined as "Allied", "Axis" or "Both". Added new "time table" commands for squadrons: "MaxPlanes", "MinPlanes", "ActivePlanes", "SetSkill", "FlightSize", and "AlwaysActive" to allow campaign designers the ability to set squadron data. Fixed "NewPlane" command. Fixed "Player Squadron" bug in on-line campaign generation. Enhanced "Paratroopers" option to include AI bomber crew chutes - if unchecked, neither paratroopers nor AI bomber crews will appear (saving frame rates in campaigns with mass bombers). Freed the "General Settings Panel" and "Aircraft Class Settings Panel" from having to have an active campaign to open. Added plane type to the career mode briefing. Added general victory conditions to the briefings. Made Ki-43s flyable and added bomb option. Prohibited transfers of less than 5 miles. Added settings for radio use in the "Default" section of the Waypoints Settings Panel and in the timetable.dcg file: Radio [On/Off] [Squadron]. Added setting of paints and markings to the timetable.dcg: SetPaint [Squadron] = [0/1][bitmap.bmp]. Added a troop level setting through the timetable.dcg file. Added ability to set "AIOnly" through campaign template. Added static supply trucks to list of objects that always spawn. Improved CAP over carriers and moving columns. Tweaked mission success parameters. Fixed alpha/numeric coordinate display for 3rd party campaigns. Added reader for PhotoShop produced bitmaps - these images will now correctly display for roster and paint schemes. Added host options for on-line campaign mode through the game's interface. Fixed troop build up bug (too many troops were being added to a location when a truck convoy/ship/train was located there). Added possible use of gliders as payloads for C-47 and HE-111 Z when a "dropzone" is specified in the campaign (not that they are very good at landing near the dropzones...).

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this new version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Saturday 03 March 2007 - 21:55:35 | comments: 0


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Lowengrin on 18 Dec 2014: 19:49
None of the newer supply convoys will actually repair friendly area defenses, but they should all bolster the troop values.

I have no plans to update Tailspin's PDF at this time, but I'd be more than happy to see someone else take it on.

Treetop64 on 12 Dec 2014: 23:48
Hi, Paul.

Was reading over Tailspin's PDF detailing everything about DCG, and had a couple questions. First, the document mentions that the ground supply convoys Type I and II (and the alternate Types I and II for the Japanese) are the only supply convoys that can resupply friendly areas they visit. Since that was written, a myriad of new supply convoys have been introduced to the game over a series of later patches. Can those newer supply convoys (especially the larger German 30 ton, 60 ton, and company-level convoys) do the job of resupply in DCG, with the corresponding level of resupply points matching the number of trucks in those convoys? Or is it still just the Types I and II only, with the newer convoys only serving as eye-candy?

Second, will there be an addendum for the PDF that details many of the newer aspects of the game than can be implemented in DCG?

Thanks again!

Lowengrin on 19 Nov 2014: 20:35
As for your squadron, assuming you are the squadron leader or lead flight leader, it doesn't matter to other flights. They'll still fly their assigned missions no matter what you want. Not sure there's a way around that.

Lowengrin on 19 Nov 2014: 20:33
I'm going to guess that Croydon is a prime target for the Luftwaffe (being an airfield?) so it will be heavily defended. If the Luftwaffe actually get through and damage it, it'll reduce it's popularity.

The other thing you can do, is add more targets elsewhere. Wagon8s are good distractions for the Luftwaffe bombers.

tomaz99 on 18 Nov 2014: 17:28
One more thing. I have 8 or more squadron aircraft on the runway at takeoff but I always end up with just my own flight of four. The rest seem to have a mind of their own.

tomaz99 on 18 Nov 2014: 15:53
My BoB campaign is progressing through testing. I've set the mission preference to "Defence" which works well although I keep getting "Protect Croydon", "Patrol Croydon", "Intercept bombers heading for Croydon". I'm using the Channel map with HSFX. I know that DCG wasn't designed for the mods but I don't think my missions always being Croydon has anything to do with that. Can you suggest something that would provide more "targets" than just Croydon? Thanks.

Lowengrin on 06 Nov 2014: 21:51
Hi tomaz. Try setting the all the JU52 armament to "default" (or "none") on the Aircraft Class Settings panel.

tomaz99 on 02 Nov 2014: 17:56
I'm progressing with a BoB online coop campaign. My JU52 "supply" plane despite being based in the middle of France seems to always spawn over England. What can I do to prevent this? Thanks.

Treetop64 on 02 Nov 2014: 11:29
All these years of using DCG and I never thought to do that, lol...

I just set the maximum flights to three in the General Campaign Settings window, and in the Squadron Editor window I set all the fighter squadrons to 8 aircraft, and left all the bomber squadrons at 16 aircraft.

Of course, the compromise is that I had to adjust the aircraft resupply rates so that one doesn't experience unrealistically depleted fighter squadrons on both sides as the campaign progresses.

Just wanted to set things up so that bomber formations of three flights would spawn, while at the same time spawning fighter formations of two just flights. Worked fine.

Thanks again!

Lowengrin on 24 Oct 2014: 15:14
Hi Treetop64. Indirectly, you set the number of flights by making the maximum number of planes in the squadron less. Try setting bomber squadrons to a max of 12 planes and you should only get three flights of them even though you set the global setting to four flights. This *should* work.