Home  Downloads  Forum  Links  Donate  Members    

Poll

Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?

Full

Dense

Heavy

Moderate

Sparse



Online
Guests: 9
Members: 0
On this page: 1
Members: 1875, newest: Porksmuggler
IL2 DCG Campaign Design
IL2 DCG Campaign Design
How to Create Custom Campaigns
Lowengrin Sunday 27 March 2005

At this time, DCG utilizes only portions of each of the campaign maps (and not all on-line maps have been activated). Placing objects in locations beyond the "areas of operations" will mean they may not be included in the missions generated by DCG. By loading the appropriate "master mission" file from DCG's MASTERS folder in the Mission Builder and looking at the specific locations where the stationary objects have been placed, you can determine exactly what locations are active.

To create a master mission file for a DCG campaign, follow these steps.

Load the map which you want to use for the campaign in the Full Mission Builder or one of the master template missions into the Full Mission Builder.

Place any stationary objects at the locations you want them to appear. Place BOTH German and Russian objects at each location. Only one or the other will appear in the generated missions depending on the location of the front. Also, based on the number and types of objects placed, the forces at the "front" will appear in generate missions if the DCG "active front" option is checked.

Any where on the map (an empty corner is recommended), place the flights (aircraft) you wish to appear in the campaign. You do not need to place them at an airfield or set waypoints as DCG will place them when the first mission is generated. Just give them two waypoints in a straight line and select the squadron, flight number, the number of planes, and skill level. Even if creating a Dogfight mission, one flight is required. When creating squadrons, do not make more than one flight per squadron. Having JG5_00 and JG5_10 is okay, JG5_00 and JG5_01 is not okay. DCG will delete any additional flights in a squadron. Also, DCG will translate the number of planes selected in the Mission Builder as the number of flights for the squadron. If you wish to have fewer than 4 planes active in a squadron then it must be modified in the DCG Squadron Editor after being imported. Note: reconnaissance units will only have 2 active planes in a flight.

Any where on the map, place the armored and/or truck columns you wish to use in the campaign. Again, just two waypoints are all that is needed. DCG will place these columns when the first mission is generated. You must have at least one armor or truck column.

If there is a "rls" file type available for this map in the DCG DATA folder, place any trains you wish to use on any rail line on the map. Again, DCG will set them in an appropriate location when you generate the first mission. You must have at least one train.

If there is a "srd" file type available for this map, place any ships you wish to use anywhere on the map. Again, DCG will set them in an appropriate location when you generate the first mission. You must have at least one ship.

Save the mission and copy it to the DCG MASTERS folder. It must replace an existing file in the folder so must be named exactly as the file it is replacing.

If you wish to edit the location of the front and/or the supply bases or make other modifications to the initial set up of the campaign, it's also possible to modify the allcampaigns.dcg file in the DCG DATA folder. For more information on advanced campaign design, see Tailspin's documentation in the downloads section.

email to someone printer friendly
>> List articles in this category
<< Back to articles front page
Rating
This article has been rated:  10.0 - 2 votes
All trademarks are © their respective owners, all other content is © e107 powered website.
e107 is © e107.org 2002/2003 and is released under the GNU GPL license.
Based on fiblack3d theme by jalist ported from original theme by xtreme, 6ig.com.
Welcome

Username:

Password:


Remember me

[ Signup ]
[ Forgot password? ]

Chatbox
You must be logged in to post comments on this site - please either log in or if you are not registered click here to signup


Lowengrin on 03 Sep : 13:13
ghostrider, email me.

ghostrider on 03 Sep : 10:17
Is it possible to use the version on the forums which was designed for UP 2.0 on condition I wouldn't use new planes?

Lowengrin on 03 Sep : 08:03
Rumours, rumours, rumours. The latest (as yet unreleased) version of DCG has enhancements which work with MDS.

ghostrider on 03 Sep : 01:05
Hi, Paul, I've read something about new version of DCG, which would work with UP 2.01. Is there any progress?

Lowengrin on 24 Aug : 15:03
All but Med'41. However, the Russian ones follow a German/Russian path and you may find yourself fighting in 1945 for Berlin.

D-XXI on 24 Aug : 13:51
Paul,

thx, I will try that as soon as my own computer has been fixed.

As I could select the Italian career from DCG (Med'41, Tobruk'41, Typhoon '41, Rhez '42 and Kursk, I assumed that those campaigns are linked.

Lowengrin on 22 Aug : 21:16
Further to my note below, as the winner was Italy, you need to change the "Red" to "Blue" in the first line.

Lowengrin on 22 Aug : 21:15
Med'41 is actually a stand-alone campaign. It doesn't link to anything. If you want it to link to Tobruk '41, you'll need to add the following to the grandcampaign.dcg file:

[Mediterranean41 o Tobruk41] Red
Campaign=Western_Campaign
Map=SandsOfTime
StartDate=01/12/1941
Front=Tobruk_Supply_Depot
DeHome=Bengazi_Road
RuHome=El_Alamein_Road
DeBase=Gazala_Airfield
RuBase=Gambut_Airfield
Locale1=Maleme_Airfield
Locale2=Maleme
Locale3=Bengazi_Road_Depot
Locale4=Maleme_Beachhead

D-XXI on 22 Aug : 07:08
Hello Paul,

I have a problem witk the DCG Italian Career. When the first campaign (Mediterrenean) ends because the enemy has retreated, I do not progress to the next campaign (Tobruk). I only get new missions without any enemies. Do you have any ideas?

Lowengrin on 11 Aug : 17:28
You're welcome.