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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?






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IL2 DCG 3rd Party Campaigns
IL2 DCG 3rd Party Campaigns
How to install 3rd Party Campaigns
Lowengrin Monday 28 May 2007

In the 3rd Party Campaigns Download Section of this website, you can find a number of campaigns designed by DCG enthusiasts. Most 3rd Party Campaigns can be installed following these simple instructions.

1. Download the campaign to your computer.
2. Unzip the contents of the download into a new folder within your main IL2DCG installation. (To do this, either create a new folder or make sure your unzip software creates a folder when decompressing the files).
3. If the contents of the download included a folder called DGEN, copy these files over to your game's DGEN folder. Note: be very careful about overwriting files in your DGEN folder as they may prohibit your from starting other DCG or DGEN campaigns. In fact, you may want to make a backup of this folder before adding 3rd Party Campaign files. There may be other files that need to be copied at this time. Consult the readme that accompanies the download for more information.
4. Run IL2DCG.
5. Under Files select Optional 3rd Party Data Folder. Browse to the campaign you wish to start and select the allcampaigns.dcg file to activate it.
6. If you wish to run a Career (DGen Replace Mode) campaign or On-line Campaign (NGen Replace Mode), check these now. If they are checked already, uncheck them and recheck them.

At this point, you should be able to run the 3rd Party Campaign just like any "stock" campaign. Please refer to the article on Modes for more information on running DCG in various methods of running DCG campaigns.

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Lowengrin on 24 Oct 2014: 15:14
Hi Treetop64. Indirectly, you set the number of flights by making the maximum number of planes in the squadron less. Try setting bomber squadrons to a max of 12 planes and you should only get three flights of them even though you set the global setting to four flights. This *should* work.

Treetop64 on 23 Oct 2014: 09:02
Hi, Paul. Glad to see you're still keeping the lights on here.

Wondering if there's any way to manually set up the number of spawned flights for individual squadrons, as opposed to the global option for all squadrons that is now available. For example, is there a way to set up fighter squadrons to spawn two flights of four aircraft and bomber squadrons to spawn three flights of three aircraft, and so on. Currently, the number of aircraft spawned in a flight can be adjusted per individual flight, but the number of spawned flights is fixed per user settigs and applies globally to all squadrons on the map.

Thanks again!

Lowengrin on 09 Oct 2014: 20:01
At this point, there's no way to set the take off feature, sorry.

tomaz99 on 06 Oct 2014: 19:20
One last item (sorry). Is there a way to incorporate the line abreast/pairs takeoff feature into the master mission file? On the master map the selected aircraft are only two waypoints neither of which is "takeoff". Just curious.

tomaz99 on 06 Oct 2014: 18:21
Thanks. I'll put a line in the timetable file as you suggest. My campaign is working at the moment although I've had my butt shot off every mission so far, LOL. I've set the missions to "Intercept" but they have all been "Sweeps" so far (5 missions, 5 'sweeps' over to France). I want the majority to be intercept bombers. How do I 'force' that? Sorry for all the questions. Cheers, Tomaz.

Lowengrin on 05 Oct 2014: 20:50
If I remember correctly, you can add the entry below into the timetable.dcg file under the name of the campaign with the date of the start of the campaign:

19410809 TimeTable Off

tomaz99 on 05 Oct 2014: 07:22
Thanks again. The airfields are sorted out. Another question; how do I fix and maintain the frontlines i.e. I don't want the Battle of Britain Channel front to move. I have the endcampaign as the Axis destroying 80% of ground targets prior to 1Nov 40. I don't want the frontlines to move during the battle.

tomaz99 on 05 Oct 2014: 07:11
Thanks for the quick reply. So I only need to list the Attacker "locales" in allcamaigns?

Lowengrin on 04 Oct 2014: 17:02
To add airfields, you have to create a road path that ends and/or starts at one end of the runway - don't do both ends or you will have flights at both ends of the runway!

To set them to Allied allegiance, you'll also need to add them to the list of locations in the allcampaigns.dcg and grandcampaign.dcg files (assuming that the Allieds are the attackers on the map).

tomaz99 on 04 Oct 2014: 16:04
Aaaaargh! Why are friendly airfields showing Axis allegiance?
LOL. Driving me nuts.