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Lowengrin
on 28 Feb : 08:59
You have defense missoins flying at ground level?!? That's not right. No defense mission should be defaulting that low. Email me your dcg.ini, class.dcg, and a mission file where this happens.
p.jakub88
on 28 Feb : 01:36
Even the trees has impact of this. But it not happens in ground attack missions only when flying a circles on defence missions. The waypoints altitude in this case is calculated this way that the planes should fly just above the tree lines. Every time this inflict crashes ,sometimes even buildings -churches i.e....
I dont understand this so i left the altitude as it was at the biginning in dcg.
Lowengrin
on 27 Feb : 12:05
If they are ground attack, the default is 300m (if I remember correctly). Assuming there are hills (or mountains), this means they could be set below the height of the terrain. That's the problem, I think.
p.jakub88
on 27 Feb : 10:16
Thanks for reply Paul.
Yes i understand but why it is set on default so low altitude?
Some waypoints are 100 metres above the ground and some even 50
Lowengrin
on 27 Feb : 10:08
The AI goes into "auto-pilot" mode when not engaged in fighting and does not react fast enough to changes in ground elevation. It's a bug in the game and has been for a long time.
Bomber squadrons should form up if there are more than one schwarm in a flight. Fighters won't - again, that's the way the game is programmed.
p.jakub88
on 26 Feb : 08:40
Hello everyone ,
Anyone knows why setting the default transit altitude for planes made them crash to the ground?
It is embarassing while flying
Patrol mission and one of your flight crash on the ground after passed few waypoints
Some missions work well but in the others planes behaves stupid and fly into the ground , no enemies nearby
Second question : Why the half of the flight fly behind you about few kilometers - the often never saw combat ..
Lowengrin
on 23 Feb : 22:03
Any map can be used in DCG, but only if the map has the DCG data files to go with it. DCG does not come with any DCG MOD map data files, however. If you want to find which MOD maps have been done by other campaign designers, visit the forum and see what's available.
HH_Kilo
on 23 Feb : 18:56
~Salute~
I am new here and have a question regarding running the KTO map in DCG.. Is it Possible? Thx
on this
Lowengrin
on 18 Feb : 17:31
DCG can support 3rd party maps but someone has to actually create the files for them. The anomalies for tracking have been fixed and are being tested. Once I get confirmation, I'll post a new build.
tomaz99
on 18 Feb : 14:36
Correction: I meant "The Slot " map.