Home  Downloads  Forum  Links  Donate  Members    

Poll

Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?

Full

Dense

Heavy

Moderate

Sparse



Online
Guests: 3
Members: 0
On this page: 1
Members: 1816, newest: Rumrunner
Category: Miscellaneous [Miscellaneous Links] (8)
CFS2 Dynamic Campaign Generator Website CFS2 Dynamic Campaign Generator Website http://members.shaw.ca/dcgen/index.html Referrals: 2170
Information pertaining to DCG for CFS2.
Pacific Fighters Official Website Pacific Fighters Official Website http://www.pacific-fighters.com/ Referrals: 2657
Home of IL-2 Series by Maddox Games.
Forgotten Skies Forgotten Skies http://www.forgottenskies.com/ Referrals: 4065
An on-line war using IL2DCG.
Trucs & BiDuLES: SimulAvions Trucs & BiDuLES: SimulAvions http://gilles.babin.club.fr/simul.htm Referrals: 3215
Gil Babin's IL2DCG Mediterranean War campaign.
Society of World War One Sim Artisans Society of World War One Sim Artisans http://www.swwisa.net/index.html Referrals: 2063
Mods for RB3D.
Combat Flight Simulator Series Official Website Combat Flight Simulator Series Official Website http://www.microsoft.com/games/combatfs/ Referrals: 1469
Home of CFS, CFS2, and CFS3.
Strike Fighters: Project 1 Official Website Strike Fighters: Project 1 Official Website http://www.thirdwire.com/projects.htm Referrals: 1574
Home of Strike Fighters: Project 1 by Third Wire.
DreamHost</br> DreamHost
http://www.dreamhost.com/rewards.cgi?mnardi
Referrals: 1445
Website provider for Lowengrin.com. Highly recommend!
And joining DreamHost via this link directly supports DCG...!
Category: Squadrons [Virtual Squadron Home Pages] (2)
II/JG1 "Oesau"</br> II/JG1 "Oesau"
http://www.jg1.org
Referrals: 2114
II/JG1 on-line squadron and hosts of the DCG forum.
AMVI AMVI http://www.amvi.it/ Referrals: 864
Aeronautica Militaria Virtuale Italiana: The Virtual Italian Air Force
All trademarks are © their respective owners, all other content is © e107 powered website.
e107 is © e107.org 2002/2003 and is released under the GNU GPL license.
Based on fiblack3d theme by jalist ported from original theme by xtreme, 6ig.com.
Welcome

Username:

Password:


Remember me

[ Signup ]
[ Forgot password? ]

Chatbox
You must be logged in to post comments on this site - please either log in or if you are not registered click here to signup


Lowengrin on 28 Feb : 08:59
You have defense missoins flying at ground level?!? That's not right. No defense mission should be defaulting that low. Email me your dcg.ini, class.dcg, and a mission file where this happens.

p.jakub88 on 28 Feb : 01:36
Even the trees has impact of this. But it not happens in ground attack missions only when flying a circles on defence missions. The waypoints altitude in this case is calculated this way that the planes should fly just above the tree lines. Every time this inflict crashes ,sometimes even buildings -churches i.e....

I dont understand this so i left the altitude as it was at the biginning in dcg.

Lowengrin on 27 Feb : 12:05
If they are ground attack, the default is 300m (if I remember correctly). Assuming there are hills (or mountains), this means they could be set below the height of the terrain. That's the problem, I think.

p.jakub88 on 27 Feb : 10:16
Thanks for reply Paul.
Yes i understand but why it is set on default so low altitude?
Some waypoints are 100 metres above the ground and some even 50

Lowengrin on 27 Feb : 10:08
The AI goes into "auto-pilot" mode when not engaged in fighting and does not react fast enough to changes in ground elevation. It's a bug in the game and has been for a long time.

Bomber squadrons should form up if there are more than one schwarm in a flight. Fighters won't - again, that's the way the game is programmed.

p.jakub88 on 26 Feb : 08:40
Hello everyone ,

Anyone knows why setting the default transit altitude for planes made them crash to the ground?

It is embarassing while flying
Patrol mission and one of your flight crash on the ground after passed few waypoints

Some missions work well but in the others planes behaves stupid and fly into the ground , no enemies nearby

Second question : Why the half of the flight fly behind you about few kilometers - the often never saw combat ..

Lowengrin on 23 Feb : 22:03
Any map can be used in DCG, but only if the map has the DCG data files to go with it. DCG does not come with any DCG MOD map data files, however. If you want to find which MOD maps have been done by other campaign designers, visit the forum and see what's available.

HH_Kilo on 23 Feb : 18:56
~Salute~
I am new here and have a question regarding running the KTO map in DCG.. Is it Possible? Thx
on this

Lowengrin on 18 Feb : 17:31
DCG can support 3rd party maps but someone has to actually create the files for them. The anomalies for tracking have been fixed and are being tested. Once I get confirmation, I'll post a new build.

tomaz99 on 18 Feb : 14:36
Correction: I meant "The Slot " map.