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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?
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Welcome to Lowengrin.com
Home of dynamic campaign generator software for IL-2 Sturmovik and it's sequels by Maddox Games. Also home of the original "DCG" for Microsoft's Combat Flight Simulator 2, and of the Dynamic Campaign Editor for Strike Fighters: Project 1 by Third Wire Productions.
Latest Versions
IL2 DCG v3.46 / CFS2 DCG v6.32 / SF1 DCE v1.05
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IL-2 Dynamic Campaign Generator 3.46 Posted
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The IL-2 Dynamic Campaign Generator has now been updated to work with many of the new features of IL-2 1946 Version 4.10.1 including MDS. There are still a few features of the new version that DCG does not address (airfield friction, for example), however, the core areas like moving columns and IA aircraft are now available in Dogfight mode. For a full list of additions and fixes, see below.
Additions to Version 3.46
Added code to create basic "Moving Dogfight Server" (MDS) missions. To activate, set the MDS dropdown box to "Yes" on the "Dogfight Server Settings" panel. Changed the "AI Only" box to a dropdown with new categories for MDS type missions. Fixed carrier planes availability in Dogfight Mode. Added basic tracking for AI plane losses in MDS missions. Tweaked CAP chances for AI squadrons located with player's squadron. Fixed settings for IL2SC. Fixed allegiance of default Polish squadron and new Italian squadrons. Fixed respawning ship bug. Fixed log path issue (when the eventlog parameter contained both a path and a file name). Fixed column path bug which made them not spawn when defending bridges. Increased aircraft id sizes to 30 and name sizes to 35 in the class.dcg, allpayloads.dcg and payloads.dcg files. Old files will automatically be modified to the new sizes when first used by DCG. Added new skill category "Default - No Aces". Added "PilotType" time table command to restrict squadrons to all human or all AI pilots for Coop and MDS missions. Fixed Italian squadrons being "British". Recognized "carrier" as the equivalent of "CV". Move start dates back to 1914. Added seasons and random wind conditions based on the current weather conditions. Fixed "born place" bug. Added drop down on the Dogfight Server panel so server operator may set whether or not to create a Russian language properties file in addition to one in another language; removed the automatic creation of the file as it was being loaded on some servers ignoring the other language chosen.
Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
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Posted by:
Lowengrin
on
Friday 15 April 2011 - 09:30:38
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comments: 0
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Lowengrin
on 26 Jan : 19:30
MDS Dogfight campaigns are possible. To activate, set the MDS dropdown box to "Yes" on the "Dogfight Server Settings" panel. After you create the campaign, there will be an MDS.dcg file in the DCG campaign folder. You'll need to drop whatever parameters you want into it (you cut and paste them from a mission you design in the FBM).
EvilJoven
on 26 Jan : 18:25
Is it possible to generate a hybrid co-op MDS Dogfight campaign? I fly with a lot of newbies and impatient people who like the campaigns but would rather have respawning.
It'd be awesome if I could host MDS dogfights and then after a set amount of time bring down the server and generate the next mission with an advancing front line.
D-XXI
on 25 Jan : 09:37
That is good news! Thank you. Paul
Lowengrin
on 24 Jan : 18:44
Well, since you asked. Yes, I've been working slowly to add the new planes and ground units. I also want to make a few tweaks to the code itself.
D-XXI
on 24 Jan : 09:16
Helo Paul,
I was wondering if you are planning to release a new version with the new planes of 4.11 in it? I'd love to be able to use the TBD-1 in the Pacific campaigns and fly teh new Mosquito in an anti-shipping role.
Lowengrin
on 20 Jan : 15:51
Yes, AI stats are reset along with their name and rank.
windweapon
on 20 Jan : 15:04
Quick question, do AI kill stats (air and ground) reset when killed/captured, along with their skill level?
Lowengrin
on 18 Jan : 21:42
Hi Ducon,
Unfortunately changing the way nationalities work in DCG would be a huge code re-write. Not something I'm really prepared to do at this point.
idefix44
on 17 Jan : 16:08
Our server, Ciel-De-Guerre, use IL2 DCG 3.46 with the IL2 1946 DS 4.11m. All works fine.
Treetop64
on 17 Jan : 10:06
Sorry Paul,
I thought about it and decided it was probably more approriate to ask this question in the forums instead. It's just too easy to pop in here and drop a question in the chatbox, though!
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