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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?

Full

Dense

Heavy

Moderate

Sparse



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Welcome to Lowengrin.com

Home of dynamic campaign generator software for IL-2 Sturmovik and it's sequels by Maddox Games. Also home of the original "DCG" for Microsoft's Combat Flight Simulator 2, and of the Dynamic Campaign Editor for Strike Fighters: Project 1 by Third Wire Productions.

Latest Versions
IL2 DCG v3.46 / CFS2 DCG v6.32 / SF1 DCE v1.05

IL-2 Dynamic Campaign Generator 3.46 Posted email to someone | printer friendly
The IL-2 Dynamic Campaign Generator has now been updated to work with many of the new features of IL-2 1946 Version 4.10.1 including MDS. There are still a few features of the new version that DCG does not address (airfield friction, for example), however, the core areas like moving columns and IA aircraft are now available in Dogfight mode. For a full list of additions and fixes, see below.

Additions to Version 3.46

Added code to create basic "Moving Dogfight Server" (MDS) missions. To activate, set the MDS dropdown box to "Yes" on the "Dogfight Server Settings" panel. Changed the "AI Only" box to a dropdown with new categories for MDS type missions. Fixed carrier planes availability in Dogfight Mode. Added basic tracking for AI plane losses in MDS missions. Tweaked CAP chances for AI squadrons located with player's squadron. Fixed settings for IL2SC. Fixed allegiance of default Polish squadron and new Italian squadrons. Fixed respawning ship bug. Fixed log path issue (when the eventlog parameter contained both a path and a file name). Fixed column path bug which made them not spawn when defending bridges. Increased aircraft id sizes to 30 and name sizes to 35 in the class.dcg, allpayloads.dcg and payloads.dcg files. Old files will automatically be modified to the new sizes when first used by DCG. Added new skill category "Default - No Aces". Added "PilotType" time table command to restrict squadrons to all human or all AI pilots for Coop and MDS missions. Fixed Italian squadrons being "British". Recognized "carrier" as the equivalent of "CV". Move start dates back to 1914. Added seasons and random wind conditions based on the current weather conditions. Fixed "born place" bug. Added drop down on the Dogfight Server panel so server operator may set whether or not to create a Russian language properties file in addition to one in another language; removed the automatic creation of the file as it was being loaded on some servers ignoring the other language chosen.

Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
Posted by: Lowengrin on Friday 15 April 2011 - 09:30:38 | comments: 0

Libya 1941 email to someone | printer friendly
Cirenaica, Libya, April 1941.


The siege of Tobruk started on 10 April 1941, when Tobruk was attacked by an Italian-German force under Lieutenant General Erwin Rommel and it continued for 240 days, when Tobruk was finally relieved by the Eighth Army during Operation Crusader.

Important: This campaign requires IL2 modded with Ultrapack 2.01 and HSFX enabled.
Posted by: Lowengrin on Tuesday 19 October 2010 - 21:29:48 | comments: 0

Iasi 1944 Campaign Posted email to someone | printer friendly
In April 1944, the Russian push towards Germany stalls and the front stabilizes. Along the Dnestr to the East and the two relatively small rivers Bahlului (east of Iasi), and Reut (between Kornesti and the Dnestr) in the North, both sides dig in. On the Axis side, big defensive lines of up to 50 kilometres in depth are prepared, including the “Trajan Line”. Here some 60% of the armored ground forces available in the East are concentrated together with large parts of the Luftwaffe including the elite units Schlachtgeschwader 2 and Jagdgeschwader 52.

Meanwhile, the Red 2nd Tank Army is brought back to full strength and is ready to attack again by the end of the month. In early May, the battle of Targul-Frumos erupts and the battle for Iasi begins.

Created by "yogy". For more information about this campaign, see his website "yogysoft".
Posted by: Lowengrin on Wednesday 26 May 2010 - 19:18:08 | comments: 0

Delined Fortune Version 0.9 Posted email to someone | printer friendly

The Declined Fortune Campaign Version 0.9 is a third party Il2DCG add-on campaign for Il2DCG Version 3.43 (or later), to be used in DGen and NGen Full Replacement-Auto mode in single and/or on-line game-play.

The 3 campaigns of "Declined Fortune" cover the time period of "Unternehmen Taifun / Operation Typhoon" in Winter 41/42.

Required: "IL-2 1946" version 4.09.
Posted by: Lowengrin on Sunday 28 March 2010 - 16:59:14 | comments: 0

IL-2 Dynamic Campaign Generator 3.45 Posted email to someone | printer friendly
Additions to Version 3.45

Increased number of custom paint scheme types to match number of plane types (was causing an "access violation error" using certain mods). Fixed kill credits. Improved patrol box patrol path creation. Fixed some flights of fighters flying at extremely low altitudes.

Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
Posted by: Lowengrin on Friday 12 March 2010 - 19:27:16 | comments: 0

IL-2 Dynamic Campaign Generator 3.44 Posted email to someone | printer friendly
Additions to Version 3.44

Fixed payload lists in the Aircraft Class Settings Panel. Increased plane type limits. Added alliance dropdown box for column editing. Increased the likelihood of a transport unloading a tank/truck column at a friendly location.

Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
Posted by: Lowengrin on Friday 22 January 2010 - 09:50:20 | comments: 0

IL-2 Dynamic Campaign Generator 3.43 Posted email to someone | printer friendly
Additions to Version 3.43

Added new planes available in the game's 4.09 patch. Flights per squadron will now more accurately reflect the current number of aircraft a squadron has as compared to the number of planes per flight. For example, a squadron with four planes with two planes per flight will be able to fly two flights rather than one. Made crewseats.dcg campaign folder unique - DCG will use the one in the main data folder if none exist in the campaign folder. Fixed noseart to display on late-war US planes. Fixed "IAK" squadrons being treated as German. Added "Beachhead Reset" option to both the menu and the time table commands; this option allows the user (or campaign creator) to determine what units do when they advance onto a beachhead location - if this option is active, units will be removed, if unchecked, the units will not advance onto the beachead but remain at the location just before the beachhead and defend it. Improved display of newsbriefs. Tweaked replacement pilot skill levels to bring them more in line with the squadron skill level.

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Monday 26 October 2009 - 22:57:11 | comments: 0

IL-2 Dynamic Campaign Generator 3.42 Posted email to someone | printer friendly
Additions to Version 3.42

Added ferry spawning in Dogfight campaigns. Added a ground contact distance setting so that players move the spawning distance of tanks and trucks back from zero to five waypoints (on Ground War Editor Panel). Added command "ShipsRemainSunk On/Off" to Time Table. Fixed an endless loop in the campaign generation routine when a "Jv", "RAP" or "MTAP" squadron was being used. Ships that crash will now remain sunk. Added to code prohibit more than one instance of DCG to run at a time (but it will allow DCG to run as "Dgen.exe" or "NGen.exe" and as "DCG.exe" at the same time). Added "Random" time passage setting; on this setting, time will advance either one, two or three days between missions.

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.

Defense of Darwin (Version 1.1)



Along with the release of IL2DCG is an update of the 457th Squadron’s "Defence of Darwin 1942" campaign (Version 1.1).
Posted by: Lowengrin on Sunday 19 July 2009 - 14:02:16 | comments: 0

IL-2 Dynamic Campaign Generator 3.41 Posted email to someone | printer friendly
Additions to Version 3.41

Fixed pre-Normandy '44 campaigns broken in 3.40. Fixed allegiance issue with squadrons using the B5N2 and B6N2 when the downgrade option is on. Improved ground-attack escort waypoints. Through the Ground Objects Editor Panel, users can now add new columns to the active campaign. Improved logic for the player's slot in the squadron flights. Made seaplane bases active in Dogfight Mode. Fixed the transfer from Pearl Harbor to New Guinea campaign.

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Monday 13 April 2009 - 17:12:21 | comments: 0

Darwin 1942 Campaign Released email to someone | printer friendly
On 19 February 1942, under the protective umbrella of a carrier strike force, the Japanese struck Australia near the port of Darwin. The historical raid consisted of two strikes (one sea-based and one land-based). Though the raids caused widespread fear that Australia itself might be invaded, no invasion was launched...until now....

457 Squadron’s "Defence of Darwin 1942" DCG Campaign version 1.00 is a third party Il2DCG add-on campaign for Il2DCG Version 3.39 (or later), to be used in DGen and NGen Full Replacement-Auto mode in single and/or on-line game-play.

Required: "IL-2 1946" version 4.09bm1 "patched and AAA modded" version as well as Neil Lowe’s Darwin map. For full requirements see the "ReadMe" in the download.

Note: this third party campaign is not supported by Lowengrin.com but by No457_Stonehouse at no457.com.
Posted by: Lowengrin on Saturday 11 April 2009 - 11:40:56 | comments: 0

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kookaburra on 27 Mar : 05:53
Hi dasriech, thanks for that, I reduced all the settings to sparse and reduced the number of aircraft in my flight but to no avail. My computer is reasonably capable, I have no problems with DBW and I have been flying missions in Cliffs of Dover with very good frame rates. I will try another DCG campaign and see if I get the same result.

dasriech on 27 Mar : 04:28
Hi
Check your stationary objects in DCG & lower them to sparse, also lower the squadron & column density. All of these will directly impact on how your game runs
You can also follow a set up where DCG will ask you what settings your pc will handle, this is one of the simplest ways to set up a smooth flowing game.

kookaburra on 27 Mar : 04:17
Have loaded DCG Version 3.46 for the first time (no previous versions loaded). I Followed the installation instructions carefully and generated the Korea 50-53 campaign successfully. I can generate missions no problem but the frame rate is extremely low resulting in a slide show. By comparison QMB missions fly fine so problem is limited to DGC missions, My game version is DBW 1.71. Does anyone have any suggestions.

Lowengrin on 10 Mar : 11:36
The main folder is IL2DCG. (The folder in which il2dcg.exe is located).

attiliolob on 10 Mar : 05:26
Good morning.. To use other DCG Campaign I ought to install them into il2dcg main folder...but it is impossible to find it .There are only il2dcg(exe) ,Masters & Data...Can you help me. !?.thanks

dasriech on 08 Mar : 05:57
Thanks for the help Paul, I finally got my brain wrapped around the class error, (it took a bit)

flyby1 on 08 Mar : 03:10
Hi Paul ; Thanks lots for 3.47b as I use it in 4.11 without any problems , I do not like going back to lowest rank if I get captured , but I can live with that , anyway Thanks loads !!!

Lowengrin on 05 Mar : 22:04
There is an error in the class.dcg file. The line for the file should begin:

FW_190A4FR FW-190 A-4 1.42Ata de 2 4 1 194301 194403 FW_190A5165ATA Fw-190A-4FR

And the skin folder should be named: Fw-190A-4FR

dasriech on 04 Mar : 03:01
Yes

It showa up in aircraft class settings interface
but will not show up in squadron editor pannal interface

However manual instalation of planes into DCG 3.46 is no trouble

Slink on 04 Mar : 01:23
Ah, too late, shows up in settings, but related problem?