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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?

Full

Dense

Heavy

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Welcome to Lowengrin.com

Home of dynamic campaign generator software for IL-2 Sturmovik and it's sequels by Maddox Games. Also home of the original "DCG" for Microsoft's Combat Flight Simulator 2, and of the Dynamic Campaign Editor for Strike Fighters: Project 1 by Third Wire Productions.

Latest Versions
IL2 DCG v3.44 / CFS2 DCG v6.32 / SF1 DCE v1.05

IL-2 Dynamic Campaign Generator 3.44 Posted email to someone | printer friendly
Additions to Version 3.44

Fixed payload lists in the Aircraft Class Settings Panel. Increased plane type limits. Added alliance dropdown box for column editing. Increased the likelihood of a transport unloading a tank/truck column at a friendly location.

Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
Posted by: Lowengrin on Friday 22 January 2010 - 09:50:20 | comments: 0

IL-2 Dynamic Campaign Generator 3.43 Posted email to someone | printer friendly
Additions to Version 3.43

Added new planes available in the game's 4.09 patch. Flights per squadron will now more accurately reflect the current number of aircraft a squadron has as compared to the number of planes per flight. For example, a squadron with four planes with two planes per flight will be able to fly two flights rather than one. Made crewseats.dcg campaign folder unique - DCG will use the one in the main data folder if none exist in the campaign folder. Fixed noseart to display on late-war US planes. Fixed "IAK" squadrons being treated as German. Added "Beachhead Reset" option to both the menu and the time table commands; this option allows the user (or campaign creator) to determine what units do when they advance onto a beachhead location - if this option is active, units will be removed, if unchecked, the units will not advance onto the beachead but remain at the location just before the beachhead and defend it. Improved display of newsbriefs. Tweaked replacement pilot skill levels to bring them more in line with the squadron skill level.

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Monday 26 October 2009 - 22:57:11 | comments: 0

IL-2 Dynamic Campaign Generator 3.42 Posted email to someone | printer friendly
Additions to Version 3.42

Added ferry spawning in Dogfight campaigns. Added a ground contact distance setting so that players move the spawning distance of tanks and trucks back from zero to five waypoints (on Ground War Editor Panel). Added command "ShipsRemainSunk On/Off" to Time Table. Fixed an endless loop in the campaign generation routine when a "Jv", "RAP" or "MTAP" squadron was being used. Ships that crash will now remain sunk. Added to code prohibit more than one instance of DCG to run at a time (but it will allow DCG to run as "Dgen.exe" or "NGen.exe" and as "DCG.exe" at the same time). Added "Random" time passage setting; on this setting, time will advance either one, two or three days between missions.

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.

Defense of Darwin (Version 1.1)



Along with the release of IL2DCG is an update of the 457th Squadron’s "Defence of Darwin 1942" campaign (Version 1.1).
Posted by: Lowengrin on Sunday 19 July 2009 - 14:02:16 | comments: 0

IL-2 Dynamic Campaign Generator 3.41 Posted email to someone | printer friendly
Additions to Version 3.41

Fixed pre-Normandy '44 campaigns broken in 3.40. Fixed allegiance issue with squadrons using the B5N2 and B6N2 when the downgrade option is on. Improved ground-attack escort waypoints. Through the Ground Objects Editor Panel, users can now add new columns to the active campaign. Improved logic for the player's slot in the squadron flights. Made seaplane bases active in Dogfight Mode. Fixed the transfer from Pearl Harbor to New Guinea campaign.

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Monday 13 April 2009 - 17:12:21 | comments: 0

Darwin 1942 Campaign Released email to someone | printer friendly
On 19 February 1942, under the protective umbrella of a carrier strike force, the Japanese struck Australia near the port of Darwin. The historical raid consisted of two strikes (one sea-based and one land-based). Though the raids caused widespread fear that Australia itself might be invaded, no invasion was launched...until now....

457 Squadron’s "Defence of Darwin 1942" DCG Campaign version 1.00 is a third party Il2DCG add-on campaign for Il2DCG Version 3.39 (or later), to be used in DGen and NGen Full Replacement-Auto mode in single and/or on-line game-play.

Required: "IL-2 1946" version 4.09bm1 "patched and AAA modded" version as well as Neil Lowe’s Darwin map. For full requirements see the "ReadMe" in the download.

Note: this third party campaign is not supported by Lowengrin.com but by No457_Stonehouse at no457.com.
Posted by: Lowengrin on Saturday 11 April 2009 - 11:40:56 | comments: 0

Rise of Flight Beta Announced email to someone | printer friendly


It was announced on March 31, 2009, that Rise of Flight was starting closed beta testing. This testing is to be open to a total of five members of active squadrons with at least a year's history on the Web. Further details are on the Rise of Flight Blog. Finally, after years of speculation and (some) doubt, it appears the release of this game is near and that Jagdgeschwader 1 will fly again.

Posted by: Lowengrin on Thursday 02 April 2009 - 22:36:11 | comments: 1

IL-2 Dynamic Campaign Generator 3.40 Posted email to someone | printer friendly
Additions to Version 3.40

Restricted flyable squadrons chances of delayed start times in coop missions. Tweaked fighter squadron activation. Removed delay in pilot promotions/rewards in coop campaigns. Fixes bridge repair time set to "0". Fixed reset issue with maximum troop number. Added new waypoints before and after the "halfway" points. Fixed issue of some human players not transfering to the new campaign when the campaign map changed. Fixed date advancement when a campaign transfers to a new map. Fixed issue where "Jabo" squadron mission selection hung mission generation. Improved reconnaissance chances at lower density levels. Added recons.dat, squadron.dat and gunner.dat to backup and restore routines. Stop defending ground units from resetting if at a beachhead - now they will defend the beaches indefinitely. Fixed armor tracking for IL-2 1.02 campaigns. Fixed ban weapon syntax for IL2SC dogfight missions. Activated Murmansk Summer map. Fixed appearance of Normandy "English Airstrip" when no island is active. Revised and expanded the Normandy campaigns. (Do not install 3.40 if in the middle of a Normandy campaign!)

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Friday 20 February 2009 - 20:45:43 | comments: 0

IL-2 Dynamic Campaign Generator 3.39 Released email to someone | printer friendly
Additions to Version 3.39

Tightened restrictions on bomber air starts when the option is unchecked. Fixed victory condition messages. Fixed first campaign mission always starting at midnight or 1:00 am. Added two new airfields to Kiev '41 campaign. Added new Kiev '43 campaign. Modified waypoints for escorts. Fixed glider bug. Raised maximum aircraft ceilings to 9500 meters. Fixed issues with lost stats for coop campaigns. Tweaked wizard. Increased Axis squadron activation chances in 1943. Spanish messages updated by flaysepulcrast. Added Chinese language option. (Thanks, @6!)

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Sunday 07 September 2008 - 12:45:15 | comments: 0

The Battle of Gazala 1942 by PVI_Eagle email to someone | printer friendly


The battle was fought around Tobruk with the Italians launching a frontal attack on British positions on May 26th. The next day, Rommel launched his panzers in a flanking manoeuvre south of the fortified "box" at Bir Hacheim. The Battle of Gazala had begun....

This dynamic campaign is based on the desert map of "IL-2 1946" 4.08m and was adapted by PVI_Eagle to represent the Libyan scenery of Cyrenaica in 1942.
Posted by: Lowengrin on Thursday 04 September 2008 - 19:01:08 | comments: 0

Germany 1943-45 v3.01 Uploaded by JastaV email to someone | printer friendly
A new improved version of the original Germany 1943-45 campaigns. Includes a new map (Norway) and new campaigns : “THE MIGHTY EIGHTH” and “REICH DEFENCE”.

Please see the download readme for more information as well as links to custom skin downloads and other 3rd party enhancements to make this campaign as realistic as the DCG experience can be.
Posted by: Lowengrin on Monday 28 April 2008 - 18:41:16 | comments: 0

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Lowengrin on 28 Feb : 08:59
You have defense missoins flying at ground level?!? That's not right. No defense mission should be defaulting that low. Email me your dcg.ini, class.dcg, and a mission file where this happens.

p.jakub88 on 28 Feb : 01:36
Even the trees has impact of this. But it not happens in ground attack missions only when flying a circles on defence missions. The waypoints altitude in this case is calculated this way that the planes should fly just above the tree lines. Every time this inflict crashes ,sometimes even buildings -churches i.e....

I dont understand this so i left the altitude as it was at the biginning in dcg.

Lowengrin on 27 Feb : 12:05
If they are ground attack, the default is 300m (if I remember correctly). Assuming there are hills (or mountains), this means they could be set below the height of the terrain. That's the problem, I think.

p.jakub88 on 27 Feb : 10:16
Thanks for reply Paul.
Yes i understand but why it is set on default so low altitude?
Some waypoints are 100 metres above the ground and some even 50

Lowengrin on 27 Feb : 10:08
The AI goes into "auto-pilot" mode when not engaged in fighting and does not react fast enough to changes in ground elevation. It's a bug in the game and has been for a long time.

Bomber squadrons should form up if there are more than one schwarm in a flight. Fighters won't - again, that's the way the game is programmed.

p.jakub88 on 26 Feb : 08:40
Hello everyone ,

Anyone knows why setting the default transit altitude for planes made them crash to the ground?

It is embarassing while flying
Patrol mission and one of your flight crash on the ground after passed few waypoints

Some missions work well but in the others planes behaves stupid and fly into the ground , no enemies nearby

Second question : Why the half of the flight fly behind you about few kilometers - the often never saw combat ..

Lowengrin on 23 Feb : 22:03
Any map can be used in DCG, but only if the map has the DCG data files to go with it. DCG does not come with any DCG MOD map data files, however. If you want to find which MOD maps have been done by other campaign designers, visit the forum and see what's available.

HH_Kilo on 23 Feb : 18:56
~Salute~
I am new here and have a question regarding running the KTO map in DCG.. Is it Possible? Thx
on this

Lowengrin on 18 Feb : 17:31
DCG can support 3rd party maps but someone has to actually create the files for them. The anomalies for tracking have been fixed and are being tested. Once I get confirmation, I'll post a new build.

tomaz99 on 18 Feb : 14:36
Correction: I meant "The Slot " map.