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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?

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Welcome to Lowengrin.com

Home of dynamic campaign generator software for IL-2 Sturmovik and it's sequels by Maddox Games. Also home of the original "DCG" for Microsoft's Combat Flight Simulator 2, and of the Dynamic Campaign Editor for Strike Fighters: Project 1 by Third Wire Productions.

Latest Versions
IL2 DCG v3.47 / CFS2 DCG v6.32 / SF1 DCE v1.05

Get the Latest News and Beta Version email to someone | printer friendly
To stay on top of the latest in IL2DCG news, please visit the Forum. There you can find the latest beta and most recent feature and bug discussions.
Posted by: Lowengrin on Thursday 17 April 2014 - 20:02:02 | comments: 0

IL-2 Dynamic Campaign Generator 3.47 Posted email to someone | printer friendly
Additions to Version 3.47

Added planes and armour for game version 4.11m. Raised cloud height to a maximum of 5000 meters. Added options for gusts and turbulence settings. Removed search routine if the time setting is normal or faster to allow carrier battles to occur if there's only one mission a day. Increased payload lengths to 40 characters. Fixed issue where the fuel time table setting for the player's squadron took priority over the player's custom mission selection. Added new Time Table command "SetEscort". Added static plane spawning options in the Dogfight Panel. Tweaked the last waypoint for flights with off-map airfields.

Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
Posted by: Lowengrin on Tuesday 01 January 2013 - 17:51:21 | Comments are turned off for this item

IL-2 Dynamic Campaign Generator 3.46 Posted email to someone | printer friendly
The IL-2 Dynamic Campaign Generator has now been updated to work with many of the new features of IL-2 1946 Version 4.10.1 including MDS. There are still a few features of the new version that DCG does not address (airfield friction, for example), however, the core areas like moving columns and IA aircraft are now available in Dogfight mode. For a full list of additions and fixes, see below.

Additions to Version 3.46

Added code to create basic "Moving Dogfight Server" (MDS) missions. To activate, set the MDS dropdown box to "Yes" on the "Dogfight Server Settings" panel. Changed the "AI Only" box to a dropdown with new categories for MDS type missions. Fixed carrier planes availability in Dogfight Mode. Added basic tracking for AI plane losses in MDS missions. Tweaked CAP chances for AI squadrons located with player's squadron. Fixed settings for IL2SC. Fixed allegiance of default Polish squadron and new Italian squadrons. Fixed respawning ship bug. Fixed log path issue (when the eventlog parameter contained both a path and a file name). Fixed column path bug which made them not spawn when defending bridges. Increased aircraft id sizes to 30 and name sizes to 35 in the class.dcg, allpayloads.dcg and payloads.dcg files. Old files will automatically be modified to the new sizes when first used by DCG. Added new skill category "Default - No Aces". Added "PilotType" time table command to restrict squadrons to all human or all AI pilots for Coop and MDS missions. Fixed Italian squadrons being "British". Recognized "carrier" as the equivalent of "CV". Move start dates back to 1914. Added seasons and random wind conditions based on the current weather conditions. Fixed "born place" bug. Added drop down on the Dogfight Server panel so server operator may set whether or not to create a Russian language properties file in addition to one in another language; removed the automatic creation of the file as it was being loaded on some servers ignoring the other language chosen.

Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
Posted by: Lowengrin on Friday 15 April 2011 - 09:30:38 | comments: 0

Libya 1941 email to someone | printer friendly
Cirenaica, Libya, April 1941.


The siege of Tobruk started on 10 April 1941, when Tobruk was attacked by an Italian-German force under Lieutenant General Erwin Rommel and it continued for 240 days, when Tobruk was finally relieved by the Eighth Army during Operation Crusader.

Important: This campaign requires IL2 modded with Ultrapack 2.01 and HSFX enabled.
Posted by: Lowengrin on Tuesday 19 October 2010 - 21:29:48 | comments: 0

Iasi 1944 Campaign Posted email to someone | printer friendly
In April 1944, the Russian push towards Germany stalls and the front stabilizes. Along the Dnestr to the East and the two relatively small rivers Bahlului (east of Iasi), and Reut (between Kornesti and the Dnestr) in the North, both sides dig in. On the Axis side, big defensive lines of up to 50 kilometres in depth are prepared, including the “Trajan Line”. Here some 60% of the armored ground forces available in the East are concentrated together with large parts of the Luftwaffe including the elite units Schlachtgeschwader 2 and Jagdgeschwader 52.

Meanwhile, the Red 2nd Tank Army is brought back to full strength and is ready to attack again by the end of the month. In early May, the battle of Targul-Frumos erupts and the battle for Iasi begins.

Created by "yogy". For more information about this campaign, see his website "yogysoft".
Posted by: Lowengrin on Wednesday 26 May 2010 - 19:18:08 | comments: 0

Delined Fortune Version 0.9 Posted email to someone | printer friendly

The Declined Fortune Campaign Version 0.9 is a third party Il2DCG add-on campaign for Il2DCG Version 3.43 (or later), to be used in DGen and NGen Full Replacement-Auto mode in single and/or on-line game-play.

The 3 campaigns of "Declined Fortune" cover the time period of "Unternehmen Taifun / Operation Typhoon" in Winter 41/42.

Required: "IL-2 1946" version 4.09.
Posted by: Lowengrin on Sunday 28 March 2010 - 16:59:14 | comments: 0

IL-2 Dynamic Campaign Generator 3.45 Posted email to someone | printer friendly
Additions to Version 3.45

Increased number of custom paint scheme types to match number of plane types (was causing an "access violation error" using certain mods). Fixed kill credits. Improved patrol box patrol path creation. Fixed some flights of fighters flying at extremely low altitudes.

Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
Posted by: Lowengrin on Friday 12 March 2010 - 19:27:16 | comments: 0

IL-2 Dynamic Campaign Generator 3.44 Posted email to someone | printer friendly
Additions to Version 3.44

Fixed payload lists in the Aircraft Class Settings Panel. Increased plane type limits. Added alliance dropdown box for column editing. Increased the likelihood of a transport unloading a tank/truck column at a friendly location.

Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
Posted by: Lowengrin on Friday 22 January 2010 - 09:50:20 | comments: 0

IL-2 Dynamic Campaign Generator 3.43 Posted email to someone | printer friendly
Additions to Version 3.43

Added new planes available in the game's 4.09 patch. Flights per squadron will now more accurately reflect the current number of aircraft a squadron has as compared to the number of planes per flight. For example, a squadron with four planes with two planes per flight will be able to fly two flights rather than one. Made crewseats.dcg campaign folder unique - DCG will use the one in the main data folder if none exist in the campaign folder. Fixed noseart to display on late-war US planes. Fixed "IAK" squadrons being treated as German. Added "Beachhead Reset" option to both the menu and the time table commands; this option allows the user (or campaign creator) to determine what units do when they advance onto a beachhead location - if this option is active, units will be removed, if unchecked, the units will not advance onto the beachead but remain at the location just before the beachhead and defend it. Improved display of newsbriefs. Tweaked replacement pilot skill levels to bring them more in line with the squadron skill level.

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Monday 26 October 2009 - 22:57:11 | comments: 0

IL-2 Dynamic Campaign Generator 3.42 Posted email to someone | printer friendly
Additions to Version 3.42

Added ferry spawning in Dogfight campaigns. Added a ground contact distance setting so that players move the spawning distance of tanks and trucks back from zero to five waypoints (on Ground War Editor Panel). Added command "ShipsRemainSunk On/Off" to Time Table. Fixed an endless loop in the campaign generation routine when a "Jv", "RAP" or "MTAP" squadron was being used. Ships that crash will now remain sunk. Added to code prohibit more than one instance of DCG to run at a time (but it will allow DCG to run as "Dgen.exe" or "NGen.exe" and as "DCG.exe" at the same time). Added "Random" time passage setting; on this setting, time will advance either one, two or three days between missions.

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.

Defense of Darwin (Version 1.1)



Along with the release of IL2DCG is an update of the 457th Squadron’s "Defence of Darwin 1942" campaign (Version 1.1).
Posted by: Lowengrin on Sunday 19 July 2009 - 14:02:16 | comments: 0

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Vonofterdingen on 18 Apr 2014: 13:56
That is a very kind offer and I thank you! I just removed my existing dcgerror.txt file and regenerated...and everything worked fine. I can only speculate that the mere threat of sending the files was enough to fix the problem. You, sir, are a powerful man.

Lowengrin on 17 Apr 2014: 17:57
Check the dcgerror.log file and see what the last entry is. It may give you a clue where the data error lies. If it doesn't, send me your data files and I'll take a look.

Vonofterdingen on 16 Apr 2014: 15:30
I am working on an Italian campaign with 3 sub-campaigns. My campaigns that begin in 1943 work fine; but my 3 campaign that begins in 1944 generates a "" is not an integer error. Where might I have a conflicting date that would cause this error?

Lowengrin on 03 Feb 2014: 20:49
There really should be no difference in the designation of the carriers between an offline and online game. Are you usign a campaign that came with DCG or another one (or your own)...? Or did you modify a stock one?

tomaz99 on 01 Feb 2014: 10:46
I'm trying to convert an offline campaign to online coop. My carriers are "off-map airfields" in offline. How do I get my carriers "on map" so I can takeoff instead of airstarts? Thanks.

idefix44 on 23 Dec 2013: 13:32
Merry XMas all.

Lowengrin on 10 Nov 2013: 16:38
There should be some consequences to squadrons based on losses, but unfortunately they only occur between missions. But you are right, it could be fleshed out a bit more.

EvilJoven on 08 Nov 2013: 22:09
Any chance for a more 'fleshed out' MDS mode?

I use this to essentially do campaigns with respawn as the players I host for prefer to be able to respawn and join missions in progress.

As it stands now, it's too easy on the players as there's no consequence to losing a plane. Is there some way to modify MDS mode so that the home bases have limits on how many aircraft are available or perhaps adding a feature where the mission will fail if certain key objectives aren't met in a given time frame?

Grakl on 10 Sep 2013: 12:15
I just wanted to give a huge thanks. After a 5! year hiatus the recent Kickstarter and IL2 Battle of Stalingrad news started a spark of nostalgia that quickly turned into an inferno with my old flight group. I'm glad to see IL2DCG is still going strong. We're planning on hitting the skies again. Thanks a bunch for being so dedicated.

Lowengrin on 29 Jun 2013: 15:45
Then taxiing would have to be optional.

I did look at the code for it. It fits within the airfields.dcg without a tweak...until you have more than two flights at the same base. Then you have a big catastrophe.