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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?

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Welcome to Lowengrin.com

Home of dynamic campaign generator software for IL-2 Sturmovik and it's sequels by Maddox Games. Also home of the original "DCG" for Microsoft's Combat Flight Simulator 2, and of the Dynamic Campaign Editor for Strike Fighters: Project 1 by Third Wire Productions.

Latest Versions
IL2 DCG v3.47 / CFS2 DCG v6.32 / SF1 DCE v1.05

Get the Latest News and Beta Version email to someone | printer friendly
To stay on top of the latest in IL2DCG news, please visit the Forum. There you can find the latest beta and most recent feature and bug discussions.
Posted by: Lowengrin on Thursday 17 April 2014 - 20:02:02 | comments: 0

IL-2 Dynamic Campaign Generator 3.47 Posted email to someone | printer friendly
Additions to Version 3.47

Added planes and armour for game version 4.11m. Raised cloud height to a maximum of 5000 meters. Added options for gusts and turbulence settings. Removed search routine if the time setting is normal or faster to allow carrier battles to occur if there's only one mission a day. Increased payload lengths to 40 characters. Fixed issue where the fuel time table setting for the player's squadron took priority over the player's custom mission selection. Added new Time Table command "SetEscort". Added static plane spawning options in the Dogfight Panel. Tweaked the last waypoint for flights with off-map airfields.

Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
Posted by: Lowengrin on Tuesday 01 January 2013 - 17:51:21 | Comments are turned off for this item

IL-2 Dynamic Campaign Generator 3.46 Posted email to someone | printer friendly
The IL-2 Dynamic Campaign Generator has now been updated to work with many of the new features of IL-2 1946 Version 4.10.1 including MDS. There are still a few features of the new version that DCG does not address (airfield friction, for example), however, the core areas like moving columns and IA aircraft are now available in Dogfight mode. For a full list of additions and fixes, see below.

Additions to Version 3.46

Added code to create basic "Moving Dogfight Server" (MDS) missions. To activate, set the MDS dropdown box to "Yes" on the "Dogfight Server Settings" panel. Changed the "AI Only" box to a dropdown with new categories for MDS type missions. Fixed carrier planes availability in Dogfight Mode. Added basic tracking for AI plane losses in MDS missions. Tweaked CAP chances for AI squadrons located with player's squadron. Fixed settings for IL2SC. Fixed allegiance of default Polish squadron and new Italian squadrons. Fixed respawning ship bug. Fixed log path issue (when the eventlog parameter contained both a path and a file name). Fixed column path bug which made them not spawn when defending bridges. Increased aircraft id sizes to 30 and name sizes to 35 in the class.dcg, allpayloads.dcg and payloads.dcg files. Old files will automatically be modified to the new sizes when first used by DCG. Added new skill category "Default - No Aces". Added "PilotType" time table command to restrict squadrons to all human or all AI pilots for Coop and MDS missions. Fixed Italian squadrons being "British". Recognized "carrier" as the equivalent of "CV". Move start dates back to 1914. Added seasons and random wind conditions based on the current weather conditions. Fixed "born place" bug. Added drop down on the Dogfight Server panel so server operator may set whether or not to create a Russian language properties file in addition to one in another language; removed the automatic creation of the file as it was being loaded on some servers ignoring the other language chosen.

Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
Posted by: Lowengrin on Friday 15 April 2011 - 09:30:38 | comments: 0

Libya 1941 email to someone | printer friendly
Cirenaica, Libya, April 1941.


The siege of Tobruk started on 10 April 1941, when Tobruk was attacked by an Italian-German force under Lieutenant General Erwin Rommel and it continued for 240 days, when Tobruk was finally relieved by the Eighth Army during Operation Crusader.

Important: This campaign requires IL2 modded with Ultrapack 2.01 and HSFX enabled.
Posted by: Lowengrin on Tuesday 19 October 2010 - 21:29:48 | comments: 0

Iasi 1944 Campaign Posted email to someone | printer friendly
In April 1944, the Russian push towards Germany stalls and the front stabilizes. Along the Dnestr to the East and the two relatively small rivers Bahlului (east of Iasi), and Reut (between Kornesti and the Dnestr) in the North, both sides dig in. On the Axis side, big defensive lines of up to 50 kilometres in depth are prepared, including the “Trajan Line”. Here some 60% of the armored ground forces available in the East are concentrated together with large parts of the Luftwaffe including the elite units Schlachtgeschwader 2 and Jagdgeschwader 52.

Meanwhile, the Red 2nd Tank Army is brought back to full strength and is ready to attack again by the end of the month. In early May, the battle of Targul-Frumos erupts and the battle for Iasi begins.

Created by "yogy". For more information about this campaign, see his website "yogysoft".
Posted by: Lowengrin on Wednesday 26 May 2010 - 19:18:08 | comments: 0

Delined Fortune Version 0.9 Posted email to someone | printer friendly

The Declined Fortune Campaign Version 0.9 is a third party Il2DCG add-on campaign for Il2DCG Version 3.43 (or later), to be used in DGen and NGen Full Replacement-Auto mode in single and/or on-line game-play.

The 3 campaigns of "Declined Fortune" cover the time period of "Unternehmen Taifun / Operation Typhoon" in Winter 41/42.

Required: "IL-2 1946" version 4.09.
Posted by: Lowengrin on Sunday 28 March 2010 - 16:59:14 | comments: 0

IL-2 Dynamic Campaign Generator 3.45 Posted email to someone | printer friendly
Additions to Version 3.45

Increased number of custom paint scheme types to match number of plane types (was causing an "access violation error" using certain mods). Fixed kill credits. Improved patrol box patrol path creation. Fixed some flights of fighters flying at extremely low altitudes.

Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
Posted by: Lowengrin on Friday 12 March 2010 - 19:27:16 | comments: 0

IL-2 Dynamic Campaign Generator 3.44 Posted email to someone | printer friendly
Additions to Version 3.44

Fixed payload lists in the Aircraft Class Settings Panel. Increased plane type limits. Added alliance dropdown box for column editing. Increased the likelihood of a transport unloading a tank/truck column at a friendly location.

Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG.
Posted by: Lowengrin on Friday 22 January 2010 - 09:50:20 | comments: 0

IL-2 Dynamic Campaign Generator 3.43 Posted email to someone | printer friendly
Additions to Version 3.43

Added new planes available in the game's 4.09 patch. Flights per squadron will now more accurately reflect the current number of aircraft a squadron has as compared to the number of planes per flight. For example, a squadron with four planes with two planes per flight will be able to fly two flights rather than one. Made crewseats.dcg campaign folder unique - DCG will use the one in the main data folder if none exist in the campaign folder. Fixed noseart to display on late-war US planes. Fixed "IAK" squadrons being treated as German. Added "Beachhead Reset" option to both the menu and the time table commands; this option allows the user (or campaign creator) to determine what units do when they advance onto a beachhead location - if this option is active, units will be removed, if unchecked, the units will not advance onto the beachead but remain at the location just before the beachhead and defend it. Improved display of newsbriefs. Tweaked replacement pilot skill levels to bring them more in line with the squadron skill level.

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Monday 26 October 2009 - 22:57:11 | comments: 0

IL-2 Dynamic Campaign Generator 3.42 Posted email to someone | printer friendly
Additions to Version 3.42

Added ferry spawning in Dogfight campaigns. Added a ground contact distance setting so that players move the spawning distance of tanks and trucks back from zero to five waypoints (on Ground War Editor Panel). Added command "ShipsRemainSunk On/Off" to Time Table. Fixed an endless loop in the campaign generation routine when a "Jv", "RAP" or "MTAP" squadron was being used. Ships that crash will now remain sunk. Added to code prohibit more than one instance of DCG to run at a time (but it will allow DCG to run as "Dgen.exe" or "NGen.exe" and as "DCG.exe" at the same time). Added "Random" time passage setting; on this setting, time will advance either one, two or three days between missions.

Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.

Defense of Darwin (Version 1.1)



Along with the release of IL2DCG is an update of the 457th Squadron’s "Defence of Darwin 1942" campaign (Version 1.1).
Posted by: Lowengrin on Sunday 19 July 2009 - 14:02:16 | comments: 0

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Lowengrin on 18 Dec 2014: 19:49
None of the newer supply convoys will actually repair friendly area defenses, but they should all bolster the troop values.

I have no plans to update Tailspin's PDF at this time, but I'd be more than happy to see someone else take it on.

Treetop64 on 12 Dec 2014: 23:48
Hi, Paul.

Was reading over Tailspin's PDF detailing everything about DCG, and had a couple questions. First, the document mentions that the ground supply convoys Type I and II (and the alternate Types I and II for the Japanese) are the only supply convoys that can resupply friendly areas they visit. Since that was written, a myriad of new supply convoys have been introduced to the game over a series of later patches. Can those newer supply convoys (especially the larger German 30 ton, 60 ton, and company-level convoys) do the job of resupply in DCG, with the corresponding level of resupply points matching the number of trucks in those convoys? Or is it still just the Types I and II only, with the newer convoys only serving as eye-candy?

Second, will there be an addendum for the PDF that details many of the newer aspects of the game than can be implemented in DCG?

Thanks again!

Lowengrin on 19 Nov 2014: 20:35
As for your squadron, assuming you are the squadron leader or lead flight leader, it doesn't matter to other flights. They'll still fly their assigned missions no matter what you want. Not sure there's a way around that.

Lowengrin on 19 Nov 2014: 20:33
I'm going to guess that Croydon is a prime target for the Luftwaffe (being an airfield?) so it will be heavily defended. If the Luftwaffe actually get through and damage it, it'll reduce it's popularity.

The other thing you can do, is add more targets elsewhere. Wagon8s are good distractions for the Luftwaffe bombers.

tomaz99 on 18 Nov 2014: 17:28
One more thing. I have 8 or more squadron aircraft on the runway at takeoff but I always end up with just my own flight of four. The rest seem to have a mind of their own.

tomaz99 on 18 Nov 2014: 15:53
My BoB campaign is progressing through testing. I've set the mission preference to "Defence" which works well although I keep getting "Protect Croydon", "Patrol Croydon", "Intercept bombers heading for Croydon". I'm using the Channel map with HSFX. I know that DCG wasn't designed for the mods but I don't think my missions always being Croydon has anything to do with that. Can you suggest something that would provide more "targets" than just Croydon? Thanks.

Lowengrin on 06 Nov 2014: 21:51
Hi tomaz. Try setting the all the JU52 armament to "default" (or "none") on the Aircraft Class Settings panel.

tomaz99 on 02 Nov 2014: 17:56
I'm progressing with a BoB online coop campaign. My JU52 "supply" plane despite being based in the middle of France seems to always spawn over England. What can I do to prevent this? Thanks.

Treetop64 on 02 Nov 2014: 11:29
All these years of using DCG and I never thought to do that, lol...

I just set the maximum flights to three in the General Campaign Settings window, and in the Squadron Editor window I set all the fighter squadrons to 8 aircraft, and left all the bomber squadrons at 16 aircraft.

Of course, the compromise is that I had to adjust the aircraft resupply rates so that one doesn't experience unrealistically depleted fighter squadrons on both sides as the campaign progresses.

Just wanted to set things up so that bomber formations of three flights would spawn, while at the same time spawning fighter formations of two just flights. Worked fine.

Thanks again!

Lowengrin on 24 Oct 2014: 15:14
Hi Treetop64. Indirectly, you set the number of flights by making the maximum number of planes in the squadron less. Try setting bomber squadrons to a max of 12 planes and you should only get three flights of them even though you set the global setting to four flights. This *should* work.