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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?
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Welcome to Lowengrin.com
Home of dynamic campaign generator software for IL-2 Sturmovik and it's sequels by Maddox Games. Also home of the original "DCG" for Microsoft's Combat Flight Simulator 2, and of the Dynamic Campaign Editor for Strike Fighters: Project 1 by Third Wire Productions.
Latest Versions
IL2 DCG v3.45 / CFS2 DCG v6.32 / SF1 DCE v1.05
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Panzer Armee Afrika Campaign
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JASTAV’s Panzer Armee Afrika Campaign v2.01 is a third party add-on for Il2DCG v3.33 or greater. It is recommended for use with 4.071m/4.08m: the "patched" version of the "IL-2 1946" game.
The campaigns cover the first British offensive against the Italians in North Africa, from Sidi Barrani in 1940 through to Sollum in 1941 and includes: Beda Fomm, Aghedabia, Derna, Ridotta Capuzzo.
P.A.A. campaigns maps have been “expanded” over the quite small "Sands of Time" map. Most actions, when playing P.A.A. will take part on the south map border. Unfortunately, it’s impossible to enlarge the game briefing and debriefing maps and the in-cockpit navigation map. Provided reference maps are useful for navigation, but beware, it's quite easy to loose orientation and position when in flight. Of course, navigation was a challenge for WWII desert pilots as well.
Note: Ace’s IL-2 MatManager v2.36 or greater must be installed and properly configured. Plenty of Third Party Skins are available for this campaign. Installing Il2DCG Aces pack 2 is recommended. (For full instructions on these items, see the "readme" in the download.)
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Posted by:
Lowengrin
on
Wednesday 21 March 2007 - 21:09:08
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comments: 0
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IL-2 Dynamic Campaign Generator 3.33 Posted
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Additions to Version 3.33
Added code to allow armor and trucks to cross rivers by ferry (Burma campaign). Added a message to the briefing screen for pilots joining the squadron. Separated the active pilot list on the briefing by flights. News Briefs must now be defined as "Allied", "Axis" or "Both". Added new "time table" commands for squadrons: "MaxPlanes", "MinPlanes", "ActivePlanes", "SetSkill", "FlightSize", and "AlwaysActive" to allow campaign designers the ability to set squadron data. Fixed "NewPlane" command. Fixed "Player Squadron" bug in on-line campaign generation. Enhanced "Paratroopers" option to include AI bomber crew chutes - if unchecked, neither paratroopers nor AI bomber crews will appear (saving frame rates in campaigns with mass bombers). Freed the "General Settings Panel" and "Aircraft Class Settings Panel" from having to have an active campaign to open. Added plane type to the career mode briefing. Added general victory conditions to the briefings. Made Ki-43s flyable and added bomb option. Prohibited transfers of less than 5 miles. Added settings for radio use in the "Default" section of the Waypoints Settings Panel and in the timetable.dcg file: Radio [On/Off] [Squadron]. Added setting of paints and markings to the timetable.dcg: SetPaint [Squadron] = [0/1][bitmap.bmp]. Added a troop level setting through the timetable.dcg file. Added ability to set "AIOnly" through campaign template. Added static supply trucks to list of objects that always spawn. Improved CAP over carriers and moving columns. Tweaked mission success parameters. Fixed alpha/numeric coordinate display for 3rd party campaigns. Added reader for PhotoShop produced bitmaps - these images will now correctly display for roster and paint schemes. Added host options for on-line campaign mode through the game's interface. Fixed troop build up bug (too many troops were being added to a location when a truck convoy/ship/train was located there). Added possible use of gliders as payloads for C-47 and HE-111 Z when a "dropzone" is specified in the campaign (not that they are very good at landing near the dropzones...).
Note: This version of DCG should not be installed over versions older than 3.01. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.01 will NOT work with this new version. After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running FB/AEP/FP or FP.
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Posted by:
Lowengrin
on
Saturday 03 March 2007 - 21:55:35
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comments: 0
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Lowengrin
on 03 Sep : 13:13
ghostrider, email me.
ghostrider
on 03 Sep : 10:17
Is it possible to use the version on the forums which was designed for UP 2.0 on condition I wouldn't use new planes?
Lowengrin
on 03 Sep : 08:03
Rumours, rumours, rumours. The latest (as yet unreleased) version of DCG has enhancements which work with MDS.
ghostrider
on 03 Sep : 01:05
Hi, Paul, I've read something about new version of DCG, which would work with UP 2.01. Is there any progress?
Lowengrin
on 24 Aug : 15:03
All but Med'41. However, the Russian ones follow a German/Russian path and you may find yourself fighting in 1945 for Berlin.
D-XXI
on 24 Aug : 13:51
Paul,
thx, I will try that as soon as my own computer has been fixed.
As I could select the Italian career from DCG (Med'41, Tobruk'41, Typhoon '41, Rhez '42 and Kursk, I assumed that those campaigns are linked.
Lowengrin
on 22 Aug : 21:16
Further to my note below, as the winner was Italy, you need to change the "Red" to "Blue" in the first line.
Lowengrin
on 22 Aug : 21:15
Med'41 is actually a stand-alone campaign. It doesn't link to anything. If you want it to link to Tobruk '41, you'll need to add the following to the grandcampaign.dcg file:
[Mediterranean41 o Tobruk41] Red
Campaign=Western_Campaign
Map=SandsOfTime
StartDate=01/12/1941
Front=Tobruk_Supply_Depot
DeHome=Bengazi_Road
RuHome=El_Alamein_Road
DeBase=Gazala_Airfield
RuBase=Gambut_Airfield
Locale1=Maleme_Airfield
Locale2=Maleme
Locale3=Bengazi_Road_Depot
Locale4=Maleme_Beachhead
D-XXI
on 22 Aug : 07:08
Hello Paul,
I have a problem witk the DCG Italian Career. When the first campaign (Mediterrenean) ends because the enemy has retreated, I do not progress to the next campaign (Tobruk). I only get new missions without any enemies. Do you have any ideas?
Lowengrin
on 11 Aug : 17:28
You're welcome.
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