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Which Squadron Density Setting Do You Usually Use in Single Player Campaigns?

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Welcome to Lowengrin.com

Home of dynamic campaign generator software for IL-2 Sturmovik and it's sequels by Maddox Games. Also home of the original "DCG" for Microsoft's Combat Flight Simulator 2, and of the Dynamic Campaign Editor for Strike Fighters: Project 1 by Third Wire Productions.

Latest Versions
IL2 DCG v3.45 / CFS2 DCG v6.32 / SF1 DCE v1.05

IL-2 Dynamic Campaign Generator 3.03 Posted email to someone | printer friendly
Additions to Version 3.03

Improved player squadron mission selection. Expanded Marianas campaign. Added "Flying Tigers" to recognized squadron list. Fixed bug which was resetting columns' locations. Expanded Marianas campaign. Added Palau campaign. Updated Normandy campaign to use American destroyers from FP. Added B-24 to some Western Front campaigns. Stopped troops being stationed in enemy territory and at sea. Fixes "File Not Found" error in Coop Campaign mode. Added a "Campaign Aces" list for Full Auto-Generation mode in the "Squadron document" section.

Note: With the exception of 3.01 or greater, this version of DCG should not be installed over older versions. Please make a clean install. Campaigns started with versions of DCG numbered less than 3.00 will NOT work with this new version. After installing, remember to reset your basic options and, if using either "Full Auto-Generation" mode, make sure these options are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Sunday 12 December 2004 - 19:45:28 | comments: 0

IL-2 Dynamic Campaign Generator 3.02 Released email to someone | printer friendly
Additions to Version 3.02

Fixed 356 Squadriglia being recognized as a Fleet Air Arm squadron. Increased taskforce speeds. Added new taskforce patrol area file (.prd) for carrier operations. Taskforces positions will be spawn within the patrol area based on a number of factors including the action radius. Removed extra waypoints from intercept missions. Added new option to disable FBDaemon connection if not being used. Added campaigns for Santa Cruz and Marianas (Saipan only). Added bombers to some USAAF campaigns. Added rockets and bombs to Yak-1 and Yak-7 variants. Corrected Corsair and P-40E dates.

Note: With the exception of 3.01, this version of DCG should not be installed over older versions. Please make a clean install. DCG campaigns started with earlier versions of DCG will NOT work with this new version with the exception of 3.00 and 3.01 campaigns. Finally, remember to reset your basic options after an upgrade and if using either "Full Auto-Generation" mode, make sure these are re-checked before running FB/AEP/FP or FP.
Posted by: Lowengrin on Tuesday 07 December 2004 - 23:20:32 | comments: 1

IL-2 Dynamic Campaign Generator 3.01 Posted email to someone | printer friendly
Additions to Version 3.01

Fixed "File Not Found" bug when the first campaign is selected in DCG. Stopped transfers off of carriers. Added Tarawa - pre-invasion bombardment routes only at this point. Fixed missing Dogfight Mode homebases. Fixed date bug in armor upgrade routine. Fixed country names and ranks for France, Slovakia, and Romania. Reduced the number of squadrons able to spawn on a carrier. Fixed bad attack waypoint for ground-attack/anti-shipping strikes. Increase separation between bomber flights and have it maintained through attack points. Fixed tanks/trucks spawning on the wrong side of the front. Added routine to assign a player's navy squadron to a carrier if a carrier is present in the campaign.

Note: This version of DCG should not be installed over previous versions. Please make a clean install. DCG campaigns started with earlier versions of DCG will NOT work with this new version with the exception of 3.00.

Posted by: Lowengrin on Monday 29 November 2004 - 19:40:58 | comments: 2

IL-2 Dynamic Campaign Generator 3.00 Available email to someone | printer friendly
Japanese "Zeros" prepare to take off from the carrier "Shokaku".

Based on the Dynamic Campaign Generator for Combat Flight Simulator 2, this program generates dynamic campaigns for IL-2 Sturmovik, IL-2 Forgotten Battles and Pacific Fighters by Maddox Games. Over time, the front lines will shift, airfields may be captured and recaptured and objects appear and disappear. Squadrons will transfer closer to the front as friendly ground forces advance or bug-out should the enemy break-through. Armor, truck columns, and trains will also move from city to city during missions and ships from harbor to harbor, starting the next mission at the city or harbor moved to in the previous mission. Build ups of guns and armor will also appear at the "front" and captured locations will have new defences generated.

IL-2 DCG will also track plane losses, pilot deaths, and the replacement of both, awards and promotions, as well as the destruction and replacements of moving vehicle and tank columns, trains, and ships, and static ground defenses. All in all, DCG offers IL-2 players a dynamic world in which to fly.

IL-2 DCG can now fully replace the stock dynamic campaigns ("DGen"). If IL2DCG.exe is used to replace DGen.exe, selections from the DGen campaign selection screen will over-ride selection made in DCG when in single player career mode. See the Installation and Settings Instructions for more details.

IL-2 DCG also works with the IL2FB Dedicated Server and FB Daemon 2.2 (or greater). From the IL2DCG Menu just set the "IL2 Program Location" to the il2server.exe file in the IL2 Server folder in the same way you would select il2fb.exe in the "Forgotten Battles" folder.

Although IL-2 DCG does all the above and more, it remains a work in progress. Bug reporting, comments and suggestions are welcomed. For the latest news, support, and bug reporting visit www.lowengrin.com.

Support the Dynamic Campaign Generator

The Dynamic Campaign Generator software is free. However, those of you who would like to make a financial contribution to help cover the costs of the website and compensate the time spend providing support on forums and by email are more than welcome to do so through PayPal.

Additions to Version 3.00

Reworked plane data from three tables into one (the original class.dcg) file. Available planes are determined by the plane folders found in the "Skin" directory and not by game version. Static planes now display correct markings. Moved all payload data from the class.dcg file into the payloads.dcg file. Fixed upgrade/downgrades so on the first mission of a change, the weapons for the new plane type are used and not for the original plane type. Added aircraft carriers - to start on a carrier, you must use a squadron associated with that carrier or manual transfer your squadron over after creating the campaign. Added function so capital ships are permanently removed from a campaign. Because armor was not queen of the battlefield in the Pacific, added (in abstract) counts for troops as well. Tweaked anti-shipping strikes and activated medium/heavy bomber anti-shipping strikes. Moved the campaign front setting and supply zone settings to the Ground War panel. Added campaigns for Wake, Coral Sea, New Guinea, Guadalcanal, and Midway with the new services/nations required to fly them. When using DGen/NGen replace options, these new Pacific campaigns are found under "DCG" specified campaigns. Note: the pilot images in Pacific Fighters are compressed in a format that DCG cannot read so they will not display on the DCG pilot panel.

Warning: This version of DCG should not be installed over previous versions. Please make a clean install. DCG campaigns started with earlier versions of DCG will NOT work with this new version.

Disclaimer

All use of this program and its related files is at the user's own risk; this includes any hardware or software problems that you imagine are related to the installation of these files.

As DCG for IL-2 is a work in progress, the creator does not guarantee it's functionality. Nor will the creator accept any responsibility for any negative effect(s) it may have on your IL-2 game, your computer system, your enjoyment of IL-2, or your relationship with family and/or friends.

Please report any bugs or send your comments/suggestions by email or post a message at the II/JG1 Forum in the DCG section.

Posted by: Lowengrin on Tuesday 23 November 2004 - 23:09:26 | comments: 2

Dynamic Campaign Generator for "Pacific Fighters" Update email to someone | printer friendly
Avengers on a torpedo run.

Version 3.00 of the Dynamic Campaign Generator is nearly ready for release. Limited testing will begin in the next day or so and if all goes well, DCG 3.00 should be available for download next week.

[ Read the rest ... ]
Posted by: Lowengrin on Wednesday 10 November 2004 - 21:44:38 | comments: 4

Wings Over Vietnam email to someone | printer friendly


Carrier Ops

SimHQ has an exclusive look at a new Vietnam era flight simulation called "Wings Over Vietnam". The game is reportedly now in beta and may even be released as early as next month.

For screenshots, visit SimHQ.
Posted by: Lowengrin on Wednesday 15 September 2004 - 23:43:14 | comments: 1

Starshoy on Pacific Fighter's Campaign Engine email to someone | printer friendly

A screenshot from Pacific Fighters of the Akagi under attack.

Starshoy answers some questions about his latest DGen/NGen engines for Pacific Fighters at SimHQ. Sounds like he's raising the bar (again).

If you have any suggestions on where you'd like to see DCG go after the release of Pacific Fighters, drop me a note by clicking on the comments link below. Your input is appreciated.

Posted by: Lowengrin on Sunday 05 September 2004 - 00:07:23 | comments: 3

Strike Fighters: Project 1 Dynamic Campaign Editor 1.04 Posted email to someone | printer friendly
Dynamic Campaign Editor for Strike Fighters: Project 1

This program has been designed to edit the campaign_data.ini file for Strike Fighter campaigns allowing even novices to modify existing campaign. The editor is a work in process and is being released as an open beta. The creator does not guarantee it's functionality. Nor will the creator accept any responsibility for any negative effect(s) it may have on your SF:P1 game, your computer system, your enjoyment of SF:P1, or your relationship with family and/or friends.

Additions to Version 1.04

Added Target Areas panel. Users can now view all the target areas in a campaign and what objects appear there and where they appear in relation to the center of the target area. Added a counter on the Squadron panel to show the total number of squadrons based at a particular base and the total number of squadrons that base will hold.

Posted by: Lowengrin on Wednesday 01 September 2004 - 21:09:34 | comments: 0

Silent Hunter III to have Dynamic Campaign email to someone | printer friendly
News from the Silent Hunter III website:


"After several weeks of debate, we have decided to put more efforts into the development of dynamic campaigns. The feedback received from the community played an important role in this decision. Of course, this will affect the development planning and we are now expecting to release the game in Q1 2005."

Looks like more and more game companies are recognizing that dynamic campaigns are just good business sense. Indirectly, I think CFS2 DCG and IL2 DCG must have had some influence in this turn of events. For example, after CFS2 DCG, CFS3 shipped with a dynamic campaign. And after IL2 DCG, Starshoy rewrote his campaign generator to make it dynamic for FB. Too bad the guys at Lock-On didn't learn anything....

Posted by: Lowengrin on Sunday 29 August 2004 - 11:36:06 | comments: 2

Grand Mini Expanded Campaigns v.204 for IL2DCG 2.70 email to someone | printer friendly
Tailspin has updated his "expanded" campaigns to take advantage of the latest features in IL2DCG 2.70 (and future versions).

Each of Tailspin's two campaigns in cover at least twice as much map area vs the stock campaigns. Extensive testing with ground armor has been done to try to represent the change in the balance of power. The German should win earlier in the war and the Russians later in the war. How much a player or group of players can influence things for the losing side is unknown.

For more information see: Grand Mini Expanded Campaigns v.204 Download

Posted by: Lowengrin on Saturday 28 August 2004 - 11:32:28 | comments: 0

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Lowengrin on 03 Sep : 13:13
ghostrider, email me.

ghostrider on 03 Sep : 10:17
Is it possible to use the version on the forums which was designed for UP 2.0 on condition I wouldn't use new planes?

Lowengrin on 03 Sep : 08:03
Rumours, rumours, rumours. The latest (as yet unreleased) version of DCG has enhancements which work with MDS.

ghostrider on 03 Sep : 01:05
Hi, Paul, I've read something about new version of DCG, which would work with UP 2.01. Is there any progress?

Lowengrin on 24 Aug : 15:03
All but Med'41. However, the Russian ones follow a German/Russian path and you may find yourself fighting in 1945 for Berlin.

D-XXI on 24 Aug : 13:51
Paul,

thx, I will try that as soon as my own computer has been fixed.

As I could select the Italian career from DCG (Med'41, Tobruk'41, Typhoon '41, Rhez '42 and Kursk, I assumed that those campaigns are linked.

Lowengrin on 22 Aug : 21:16
Further to my note below, as the winner was Italy, you need to change the "Red" to "Blue" in the first line.

Lowengrin on 22 Aug : 21:15
Med'41 is actually a stand-alone campaign. It doesn't link to anything. If you want it to link to Tobruk '41, you'll need to add the following to the grandcampaign.dcg file:

[Mediterranean41 o Tobruk41] Red
Campaign=Western_Campaign
Map=SandsOfTime
StartDate=01/12/1941
Front=Tobruk_Supply_Depot
DeHome=Bengazi_Road
RuHome=El_Alamein_Road
DeBase=Gazala_Airfield
RuBase=Gambut_Airfield
Locale1=Maleme_Airfield
Locale2=Maleme
Locale3=Bengazi_Road_Depot
Locale4=Maleme_Beachhead

D-XXI on 22 Aug : 07:08
Hello Paul,

I have a problem witk the DCG Italian Career. When the first campaign (Mediterrenean) ends because the enemy has retreated, I do not progress to the next campaign (Tobruk). I only get new missions without any enemies. Do you have any ideas?

Lowengrin on 11 Aug : 17:28
You're welcome.