on 10 Nov 2013: 16:38
There should be some consequences to squadrons based on losses, but unfortunately they only occur between missions. But you are right, it could be fleshed out a bit more.
on 08 Nov 2013: 22:09
Any chance for a more 'fleshed out' MDS mode?
on 10 Sep 2013: 12:15
I use this to essentially do campaigns with respawn as the players I host for prefer to be able to respawn and join missions in progress.
As it stands now, it's too easy on the players as there's no consequence to losing a plane. Is there some way to modify MDS mode so that the home bases have limits on how many aircraft are available or perhaps adding a feature where the mission will fail if certain key objectives aren't met in a given time frame?
I just wanted to give a huge thanks. After a 5! year hiatus the recent Kickstarter and IL2 Battle of Stalingrad news started a spark of nostalgia that quickly turned into an inferno with my old flight group. I'm glad to see IL2DCG is still going strong. We're planning on hitting the skies again. Thanks a bunch for being so dedicated.
on 29 Jun 2013: 15:45
on 27 Jun 2013: 14:29
Then taxiing would have to be optional.
I did look at the code for it. It fits within the airfields.dcg without a tweak...until you have more than two flights at the same base. Then you have a big catastrophe.
on 26 Jun 2013: 20:49
Rember that in dogfight mode, players can spawn anywhere at any time...
I'm beginning to wonder if retirement will come before I lay DCG to rest.
on 26 Jun 2013: 08:40
I'll have a look at the AI Taxi feature. Hopefully it won't be too much to add.
on 24 Jun 2013: 11:32
"I'm afraid to ask what 4.12 adds...."
Never ends for you, does it?
4.12 key piece for campaign missions is AI Taxi capability. If AI spawn could be updated in DCG to support the new AI taxi that would be great.
on 23 Jun 2013: 17:28
Though beyond the AI Taxi, there appears to be some refined AI flight/fight characteristics which are nice as well.
All in all, working great thus far in stock DCG. Still running/testing.
I'm afraid to ask what 4.12 adds....
on 20 Jun 2013: 13:22
I have two stock DGC campaigns running on 4.12 with no issues yet! DCG version 3.48beta